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Wednesday, May 23, 2012

Genestealer Cult: Fleet of Company Cars & 1st Hordes Night

Last of the vehicles for the Genestealer Cult: army transports.

I'll try to get an army shot, but might be awhile- going out of town for the holiday weekend.

I still haven't heard back from the client, but he's thinking about more vehicles.. several more of these, a couple manticore missile launcher battery tanks, a big colossus bombard tank and a few fliers that have some very fun conversion ideas... but we'll see.

Here are the chimera transports:
(Click for larger)
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In other game news, I did manage to get to the first night of the Warmachine/Hordes journeyman league.

Looks like there will be a dozen or more players.  I had a test game to run through the basics of the rules.
I used Skorne for this and played against Khador. Khador is as tough as I remember from long ago.  I did manage to turn the Juggernaut into a pile of scrap metal, but I should have popped my feat that turn.Since I didn't it allowed Sorcha to sneak in and take Morghul down.

Seems that 2 people were going to play Circle, and 2 were going to play Skorne, not making my choice any easier ;) The group is not sticking to the 'official rules' of the event, which means I'd be fine to use non-PP minis for counts-as for the selections I'd want when it goes to 15pt armies. But since I did have fun with the Skorne, and reasoned that after getting the hang of the game, if I want to try something different, then I'd like to play my Baldar force I made, which has almost no PP minis actually, and all the Wold rock creatures are self sculpted, and this force would let me play a different faction, where if I started with circle now, and wanted a different faction after this league, I'd have missed out on the rocks, so I committed to Skorne.

I got 3 official games in. No pictures, since they were fast, i was busy learning, and my minis don't have a lick of paint yet.

Game 1: vrs. Circle. 
Highlights: There was a forest in the center. he ran everyone up and into the forest. I moved up and to the right, to circle around it a bit and prepare for a charge the next turn. he then charged out with the warpwolf and killed a cylopse with ease! Yikes! they move fast! But I thought 'that is ok, he's going down next turn'.. but not so fast, Kaya just casts a spell and 'poof' back to her side he goes: boomerang wolf.  I had admonition (move when someone moves within 6" of you) on the titan, but that didn't help the cyclopse! I immediately started doubting my choice- that was seriously impressive! So in my turn I had the titan put rush on the other cyclopse (+2" move & go through difficult terrain), then Morhul abused him (that sounds bad) which gives him +2 strength and speed. He then charged Kaya! 10 inch move, 3 for the charge, 2 inch reach with the big sword, and that's one very fast cyclopse! caught her by surprise, and then cut her down. A Win.


Game 2: vrs Skorne.
Mirror match of course.  I let him go first, the two forces danced for position, I charged both his cylopses with mine, and got some serious bad dice. for damage, a 3 on 2 dice and a 5 on 3 dice. haha, oh well. Next turn my clopses were dead.  I did get one of his, and Morghul almost killed the other-but it was left with 1 box of health left. I tried to get the false Morghul with his damage spell, but it didn't do much and that was that. A Loss.

Game 3: vrs Retribution.
I painted a Retribution force recently, but since they're pretty new I don't know a lot about them.
I tried the abused rushed cyclopse again on the light jack with a shield, oh so close! Half inch out of range, dang! The look on his face was fun, like 'Oh crap, they can be that fast?" Unfortunately, they needtobe just a touch faster. He attacked it with the light jack, scratched it a bit, then charged in with the heavy, a double handed attack, of strength 23 (that is a big crazy ton of hurt) and drove the cyclopse the ground like a tent peg. The caster stole fury from the other cyclopse and shot him- some damage, pretty impressive ability.

So I charged the heavy with the titan, but wouldn't you know it, the light jack bases blocked him by just a bit, enough he couldn't get through and in range of the heavy - I forgot to check if the attack can then go on one of the other models that he was touching. I don't know if it could or not, but I didn't roll an attack.  Since it whiffed, I popped the feat, so my guys would survive.  With the feat up (enemy can't use focus or fury basically) he tried to guess the range and put his caster with a gun in the sweet spot where he could still get range on my caster but just out so he could use focus, but didn't - so no boost, the one shot didn't do much. Next turn my titan had room to get to the heavy and destroyed it. I moved to protect Morghul, next turn I cast rush on the titan, abused him, so he could get over the wrecked machine and charge the elf- I was afraid if I slammed her they'd leave M's range, so I just charged, and failed to hit. I only landed one hit on her, and unboosted only did 4 damage to her.  Not good.  In his turn he wanted to shoot Morghul, so he left combat, I needed an 8 on 2 dice to hit her, got a 10, needed a 14 or 15 on 3 dice to kill her and rolled a 17!
Funny that the big charge did nothing, but the annoyed slap when she leaves killed her. A win.

Not a bad first night.
This might not be a common reaction, but the game reminds me a lot of Euro board games.  Not in the aspect of it being a wargame of course, where Euro games tend to be free of violence (though loaded with Machiavellian manipulation and economic oppression) but the way it uses different abilities, effects, and activation orders has a lot of similarities to Euro Games.

For 15 pts I'll be adding a unit of beasthandlers and a void spirit solo comprised of desert sand..
mostly because I like the look of it ;)

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If you read this far,  with no pictures for reward, thank you! ;) And as a reward I'll give you a hint.. I have something very very fun to show you! Hopefully I'll get pictures of these few unrelated to anything in this post something-funs and post it up tomorrow!

Stay Tuned

9 comments:

  1. More wonderfully gruesome conversions; you must have a lot of storage space at home!

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  2. Great little battle reports - I love and hate playing against Circle, hate the fact they jump around a lot, love the fact they're really squishy when you hit them!

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  3. Good read and learning at the very least!

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  4. Dude,i dont know nothing about Warhammer,but man...those tanks do ROCK BIG TIME...congrats :)

    Cheers

    Paulo

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  5. Those are amazing! Wow, I would love to play this army is all I could say. Full of character and well painted.

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  6. "So I charged the heavy with the titan, but wouldn't you know it, the light jack bases blocked him by just a bit, enough he couldn't get through and in range of the heavy - I forgot to check if the attack can then go on one of the other models that he was touching. I don't know if it could or not, but I didn't roll an attack. "

    If you don't manage to get the charge target into range of any of your model's weapons, the charge fails, and the activation immediately ends.

    So that was the right way to play it.

    (You can only redirect the charge attack if it's an infantry model who's charge target gets removed by one of the other models in the unit before the model's turn to attack.)


    "he tried to guess the range and put his caster with a gun in the sweet spot where he could still get range on my caster but just out so he could use focus,"

    You can always measure your caster's control area at any time, so you can use that information to avoid having to use guesswork a lot of the time. But, if you keep taking measurements of your caster's control area, you give your opponent positional information too.

    Of course, FOC/FUR 5 casters are at a disadvantage with this.


    (And, I do like the genestealer army. I never did get mine painted, and the conversions were a lot less subtle.)

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  7. Like the chimeras, but havent touched warmahordes yet.. have a few models for painting but never got around to touching them either.. aside from assembly and primer..

    Am waiting on the surprise after all the reading..

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  8. Great transports- that is going to be one amazing looking force on the table, and I cant wait to see the Army pic.

    The Games sound really good - looks of flexibility and tactical options make for a fun and free-form game that retains interest, vice the (many) games which reward the endless repetition of a single killer tactic.

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