Sunday, September 18, 2011

Fee Fie Foe Fum, Time's Running out to Get You One!

Time's Running out on Warploque's Giant ...

He's got a preorder set up here:

http://www.ulule.com/cast-up-the-giant/

There are 6 reserved of the needed 10, but if it doesn't get to 10 it doesn't happen at all.

This is probably the best looking giant I've ever seen, so if you think you may ever have use for one, then sign up for it!  It's reasonably priced and someday you may want a giant, and you'll remember this one and kick yourself that you didn't get it ;) i don't know if I'll ever use one, but it'sjust too fun to pass up, and my guess is, if I have it, I'll find excuses to use him.. a big brute in the center of a skirmish game.. a rogue angry giant on an island in a pirate game, the big Boss at the end of an RPG adventure, a serious threat in a fantasy Gladiator game..

The possibilities are endless, but the time isn't.


More pictures here:

http://www.ulule.com/cast-up-the-giant/news/more-pictures-1-62/

Saturday, September 17, 2011

Hobgoblin Blood Bowl: toying with team building

Anyone who's been playing Blood Bowl for a long time knows there are many more unofficial teams out there than there are official teams.  Everything from all forest spirits, to dragonmen, demon teams & more.  Probably too many to count.  And most fans of the game have tinkered with creating their own roster.  So I don't know if this team has already been created (or how many times: someone may have already made a Hobgoblin team) but I've had it in my head for awhile that it would be fun to have a 'Hobgoblin team'. Not a Chaos Dwarf team with nothing but hobgoblins... those are subjugated and broken hobgoblins. I mean a Hobgoblin team independent and taking the field for their own purpose.

There are a few key issues to keep in mind when designing a new roster:

1. What 'tier' will the team be? 
If not Tier 2 or 3, then you might run into resistance from other players, thinking you are just trying to cherry pick the best of everything.  If your linemen look like Jordell Freshbreeze you're doing it wrong.

2. Are you creating something that is vastly different than anything else in the game?  
If so you're likely to run into serious resistance to your idea.  Flying or teleporting players are probably going to break the game.  Space Marines are going to break the game.

3. Are you reinventing the wheel?  
Is your new team no different than one that is already out there?  Look at the other teams for guidance. A Pro Elf team and a Wood Elf team are very similar, but different enough that they will play differently.  Pro elves will rely more on their catchers & Wood Elves their wardancers.  An Undead & Necromantic team are similar since they share many of the same players: but the different players they have & the different skills cause them to play differently. A subtle difference may be all you need, but there should be a difference.

4. Run your idea by other people and play test it. 

5. Be ready to have some people reject it & hate it for no other reason than it is not official canon.
You could have the best idea in the world, but some won't approve of it because it doesn't have the official stamp. That's O.K. you don't have to please everyone: different people have different acceptance levels for such things.

So on to the team I made:


Thoughts behind this:

I wanted a team that would be a 'Tier 1' team, but not at the top end of the tier.  Being a goblinoid race, I reasoned they'd be similar to Orcs, more-so than Goblins because of their warrior culture and being larger than goblins.  For power level I was aiming at about Human-team level, maybe a bit below,and certainly less powerful than an Orc team.  

The Hobgoblin lineman stat is taken right from the Chaos Dwarf Hobgoblins: a basic no-frills lineman. 
Since goblins might hang around them, I allowed 2 on their team, which is half what the orc team can have. 
I am on the fence about renaming the goblins as something like 'runts' or 'gnoblars', but since they are identical to goblins I'm leaving them named that for now. 

Since Orcs have a thrower and I wanted this team to play a little differently than Orcs, I gave them no thrower, but they have up to 2 runners instead.  This gives them a chance to play a game similar to dark elves, but not as well since they have less agility. 

The Runners of the Hobgoblins are the sneakier members of the tribe, so I gave them side-step.  That should set them along a semi-survivable career path,  and make them annoying to play against.  It also makes their first skill choice an interesting one: do they go with dodge for being a squirrelly ball carrier, or block, to be a resilient one with defender possibilities?  

The Blitzers are similar to orcs, but with less armor.  Also, the team can only have two of them...half the number of blitzers means they'll have a tougher time playing cage, which makes them quite different to orcs just from that.

The Bugbears are pretty different. More from D&D Hobgoblin lore, but they seem to fit well enough so I don't think I'm violating the 'nothing vastly different' rule.  They are very similar to Norse Werewolves, but they don't move as fast.  You could also look at them as frenzied Black Orcs: they move 5 instead of 4, but have less armor.  Point-cost here was tricky: They have a net of 1 skill over a Black Orc, since they lost one stat increase and gained another of equal value.  But Norse Werewolves have a move of 6, and movement being tied to Frenzy for it's effectiveness I decided the Bugbears made more sense to be valued at 90k than 100k. But it's a tough call.  Bugbears will make this team very different than Orcs: the frenzy is a double-edged sword, and with just 2 instead of 4 black orcs, that means the center line can't be as strong as for Orcs, and Bugbears might make good cage breakers, but they won't make good cages themselves.

Lastly the Ogre.  I'd first thought of a Troll for the Big Guy, but a friend suggested the Ogre, and thinking about it, I agree.  The Ogre is a better piece in general than the troll, so will help balance out the Hobgoblins who have less block & armor than many other teams. Also, it fits in with their heritage and region of the world they are from.

After that, it was just a matter of appropriate re-roll cost and 6 suitable star players.
Scrappa was not chosen since he's more 'goofy' than the slightly more serious-minded Hobgoblins, and the Hobgoblin star was a must.  I made a pointed decision to have no Chaos Dwarf star players since the free Hobgoblins would have nothing to do with them.

So that's the Hobgoblins.
Will it ever become official?  I doubt it, but one can always hope.
I think it's a fun team, and will probably build one, though I'll be ready to use it to count as other teams.  

Thursday, September 15, 2011

Blood Bowl Mid-Nor Nurgle Finished

The Rackham Nurgle team is set and ready to go.
I really do hope all these Rackham miniatures will be back in production before long, they really are full of character and fun to paint.

The Team photo is now on the 'Hall of Fame' page, linked at the top tabs.
Here are some detail shots:

Coach & Pig-ball
Star & Warriors

Petigors

Rotters

Beast of Nurgle & token

Bloodweiser, Igor, Coach, Cheer, Assist Coach.

This is a team I feel my photography skills are inadequate: I keep looking at the finished team thinking
'I wish you were mine' 

Wednesday, September 14, 2011

Goaty & Grubtaur : first of the finished Nurgle Team

I finished the all-Rackham Mid-Nor 'Nurgle' team and really enjoyed working on it.
Somewhere in my bits-closet are some Rackham barbarians & barbarian-looking dwarves that I picked up with intention of making a "Hill Dwarf" theme Chaos Dwarf team... it won't be as fun as the colors were for this team, but should be enjoyable.  Someday.

In the meantime, the Nurgle team is done and soon I'll add the team picture once it gets the client OK on the finished product. So here is a picture of two of my favorite minis on the team:

I can already tell this is going to be a team that I'll miss ;)


Tuesday, September 13, 2011

Grubtaur : w.i.p.

Getting close to done on this fellow, and the whole team too actually.
I just wanted to focus on this one at the moment though, I'm just really liking him, probably because of the limited pallet.  Not a true monochrome, since there is some color in skin, metal & a touch in some bandages, but I kept the colors as muted to not pull from the black & white style. There are four others for this team, each with a unique signature color and they will count as Nurgle Chasos Warriors on a Blood Bowl team, while this one is reserved for a star player, Lord Borak, and so is different from them, with just black & white for his colors.


Still needs a bit more work: mouth, pupils, bit of highlight on his back carapace & his little grub nubs. 

Seems that lately every time I work on a team I end up really liking the color scheme, and wanting to do a team for me in the same scheme, and this guy has me considering a black & white scheme.  


Monday, September 12, 2011

MoMo : Matron of the Bandidos of El Rojo

Madre Ortega

Call her Madre Ortega, or as most of the men call her, 'MoMo', for 'Must Obey Madre Ortega',
but call her Abuela and expect to be cuffed on the ear, with the butt of her shotgun:
She's sensitive about her age.

Seen here with her Grandson, Diego, known to his men and throughout the West as El Rojo.

Just a speed paint but I'm happy with the result.  
The Bandidos have extended their roster to the full 6 heroes, and have more rifles, so I decided the band could use some more character.  No battle report in awhile since the last meeting it seems no one showed up to play.  Hopefully there will be a few more games before the season closes, which it is then time to gear up again for Blood Bowl! 

Sunday, September 11, 2011

Nurgle Beast WIP

Just a quick update, a picture from  few days back of a Nurgle Team's Beastie, work in progress.

I love these Rackham miniatures.  I managed to get Sluggy here on a 30mm base, and sculpted a top for it to match the style of the resin bases the others have. 
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