Jim: "It looks like the lion-loving team is back for another game.
Bob: "That's good Jim! They killed and hurt so many last game, which is what this game is all about."
Jim: "True Bob, you could say, they left their opponents lion-down in the infirmary!
Bob: "I don't get it."
Jim: "Why am I not surprised? Well they'll have their work cut out for them, they face a rookie team, but one from Norseland... and you know they give as good as they take."
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It looks like we have three new players joining the league, which is excellent. The Chaos Dwarf team I (de)faced last week did in fact restart, and some others don't have many games, so a good time for new teams to jump in. I played against a Norse team, and while the coach didn't have any tabletop experience, he's played the Cyanide game enough to understand the game pretty well. Other than armor, Norse is a very solid & forgiving team to play, so it seemed a good match. He got over 150k in inducements to help him along, since my team has a good deal of inflated team value already: I've won a lot of cash, so bought an an apothecary. My Minotaur last time had rolled a 10, and I'd decided I'd take the armor boost. I'd also had a skilled up skaven & marauder who took wrestle & sure hands respectively.
The Norse team skipped the Yheti and took 2 werewolves, 2 berzerkers, 2 catchers, a thrower and 4 linemen. He also had 3 rerolls, skill choices: leader and guard, with some cash left to save for an Apothecary. He chose another reroll and a Bloodweiser babe for inducements.
I got +1 Fame, the weather was nice and I chose to kick, figuring it was nicer to set up first since it was the first time he played in 3-D. Kick off: Blitz! Oh my.. I didn't plan it... really. He'd set up with a solid front line, not much I could do with it, but it was still favorable for me. My minotaur spent 3 turns trying to move, and failing his wild animal. I couldn't spare the blitz for him as I needed it to put pressure on his ball carrier, which the mino wasn't anywhere in range of.
He kept the ball back for a couple turns, and as he got closer I was able to get the ball from him. I scooped it up with the ferret, and ran to within a turn from scoring, but he was able to get a 1 die blitz and knock her out. Over the next few turns he drove the ball down, in range to score, and I one-die blitzed him: knocked out the ball carrier in return. I then managed to get the ball with another and make a long pass to my goblin, but the Norse intercepted the ball (despite 2 TZ on him) and so the half ended 0-0. In the first half however, he killed my Minotaur! My apothecary did the best he could: armor bust. Guess it's good I chose the armor boost! It means the mino isn't a complete weak link, but 6 SPP accomplishing nothing, and 30 team value wasted- so I'll be replacing the minotaur as soon as I can afford to buy another... such a shame: a short but impressive career.
(The skaven are proxy werewolves until he can get a new team)
The second half I received and tried to score fast. I was losing the block-fest since the Norse have so much of it and enough rerolls to pull of dodging around. I set up to stall it a bit, but with a few Norse in striking distance, one extra turn delay, with risk didn't seem worth it, so I ran it in. I did manage to get one of his players knocked out, so since I had a marauder on the bench I was now one player up on him.
I kicked and he made a drive down my right flank. I did a pretty good job tying him up, but he did punch through and get to where just one dodge would free him up to score- which he did. He also injured my bear.. in return I knocked out 2 more, but I just wasn't rolling injuries.
With just 2 turns to go, I knew I had a chance to win still, with the throw team mate move: But it'd have to be the troll. First I cleared a path for the troll, but the ball had scattered so far back I had to pass to the goblin, meaning I'd have to try it turn 8. Though in the process of clearing a fawn killed his guard Blitzer! Ouch!
He did get a lineman to base the troll, so I blitzed him off and started rolling the dice... Troll stupid? rolled a 2: he's fine. Hungry? Nope. Roll for the throw: fumble! argh! reroll? 4+: so try: get's an inaccurate pass... that's ok. Mark where the aim is: roll for scatter: back to the right (can still make it with a go-for-it)- back to the left (can still make it with 2 go-for-its) just don't scatter 6,7or 8... rolled a 6: back to left, and out of range to score.. roll to stick the landing: landed just fine, but no chance to score. Game ends in a tie 1-1. Checking the odds: about 5.28% chance of scattering back 3 times out of range. *sigh* ah well, that's Blood Bowl!
End of game, he rolled 10k for cash, so it will be some time before he can buy a replacement blitzer. I rolled 70k.. The Norse didn't get any skills, but a wolf got MVP and the other was the one who did 2 injuries, so both are close to their first skill.
For me, my frog (goblin) got the MVP and got an agility boost, and a fawn edged up to his first skill: taking block... maybe boring, but I need more than 1 player with block.
Until next time...