Tuesday, June 4, 2013

Vikings Invade Las Vegas: NATC Day 3: The Final Wreckening

So this is it.  Last Day of the North American Team Championship for Blood Bowl.
But it's not over until Fat-Elvis sings.
Three more games left.  On the final day teams add their last 2 additional skills: 1 doubles, 1 regular.
I added my second guard and gave mighty blow to my blitzer. Mighty Blow more to keep it simple than anything else, wanting to keep the two white-haired guards obvious, not adding a red haired guard too, and not feeling like I needed a second with sure hands, so I thought I'd try out the +1 to armor/damage.

After the last pummeling we took, our squad was on the way down again. I was finally not our 'player 1': Steve with his Undead took that honor for Game 7.

The day started extra early to get all games and awards finished in time for people to get to the airport.
The night before we had good Mexican food, a number of drinks, and tried out the Blood Bowl Team Manager game with the new expansion.  I ran the Dark Elves and found their play style very fun.  Looks like a great expansion, I'll have to pick it up.

Game 1: vs. Mark's "Sea Serpents": Dark Elves.

Quite a coincidence since I'd just played as Dark Elves in the card game the previous night.
He gets +1 to Fame and wins the coin toss and elects me to kick: Just as well, that would have been my choice too. We set up and the kick off result was 'Throw a Rock'! We tied on the roll, so a Wereboar & a dark Elf Blitzer were both stunned before the match started. Quite a hostile crowd!


2nd Dark Elf team I faced but a very different team build, with a Witch Elf & an Assassin.
For skills he had 3 Blodging Blitzers, 1 Mighty Blow Blitzer, a Wrestling Witch Elf, 2 Guard Linemen.
I was worried about that Assassin since I have so much armor 7!
Turn 1 the Sea Serpents come on strong: 6 elves push into my half of the field, stunning 3 of my players!
Turn 2: the inevitable: they score.  I managed to stun the assassin but that wasn't much help.

In setting up for the next drive we had a Weather Change:
Weather Change: Sweltering Heat! a 1 in 6 chance for everyone playing at the end of the drive to have to sit the next drive out!
Turn 4, with the ball I seemed to stall out along the sidelines, and knocking down the witch elf, but failing to hurt her, I resorted to fouling and secured an injury! Thing of beauty.
I put one of the guarding elf linemen in the Knock Out box on turn 5 but was still surrounded by elves.
Don't let their graceful figures fool you: Elves are masters at blitzing through multiple tackle zones and knocking the ball free!
Turn 6 I got into a bit of a mess, Uffda rolled double skulls and failed his Loner roll!  Oh no!

As you can see, there were a lot of elves still around. So in Turn 7, rather than risk giving the elves another turn to find a way to stop Galar from scoring, he made 2 Go For It's to try to push his movement to 8 and score now! High tension as I fail that 1/6 roll 2/3 of the time when it is for a Touch Down, but not today!

Turn 7: Tie Game 1-1.
Dark Elves can't make one turn touch downs, but the kick off result could be a riot, in which case the clock moves back and they'd get 2 turns, so I had to still be prepared!
We both lost 2 players to the Sweltering Heat. not a big deal when it is just 1 turn to the half.
The elves were desperate to make something of their short drive and foul one of the Fjord Furies.. no damage, but that ref was having none of it and sent the elf into the penalty box for the rest of the game!
Undaunted by the ref, the Furies answered in kind, fouling the assassin, but no damage and the ref didn't spot it! No harm, no foul, right?

The half ends and we check for the effects of sweltering heat again: Sea Serpents lose a Blitzer & Assassin and no effect for the Furies: Who would have thought Norse so adapted to the sun?

The Sea Serpents were down 5 players to my 1 player out.  With the ball in my possession, looking for a long & hurting half I would be fine if I could contain the remaining elves.
I caged up in the center and the Serpents tried to snake around behind me.  I isolated two against the sidelines, pushing one out.
Slow and steady, drive it upfield.
That's a lot of Northerners to get through to get to the ball.
Everything according to plan, Galar walks it in on Turn 8.

Game ends with a win for the Fjord Furies: 2-1 with low casualties: 1-1.
An enjoyable game.  The Dark Elves played very well and the Sun certainly helped the Furies' cause.

We did pretty well as a squad, so gravitated back up the tables.  Next we'd face the team from Germany: The Teutonic Terrors.  Not that they were doing so poorly as to be playing us, but squad games were having to be a bit flexible so the same high ranking teams didn't face each other every game.

I was back to being out team's 'Player 1' after this last win and would be facing Mark, Lauth81, who I met when I was in Germany for the Dungeonbowl.  Quite a nice bunch of guys, easily spotted in their cool team shirts.

Game 2: vs. Mark's "Seckenheim Raptors": Lizardmen.

Mark had a beautiful team and awesome custom pitch, again a 'puzzle' pitch from FF Fields.

No one edged the other on Fame and he won the coin toss and chose to receive the ball.
The Kick: Quick Snap: the Raptors get a touch of movement and the game is away!
subtle touch: his various markers were all NAF tournament trophies, all earned.  A kind way of saying "good luck, but you are outclassed" ;) But how could I complain about an eminent whooping? Look at this field and the teams? This is what Blood Bowl is for me when at it's best: nice opponent and a visual treat. Two nice looking teams, fully based, well cared for and about and the high quality field just makes it even better.
The reptiles get into a scrum with the various mammals, and straight away injure a Lineman!
While the two wereboars run around back to enclose on the skinks, the two big guys size each other up!
The Kroxigor's skill was Leader, giving the team 4 rerolls. I was a bit surprised about the Leader on the Krox: sure, it's hard to remove but a Lizard team is starved for doubles skills, with skinks wanting sure hands and the Kroxigor preferring doubles skills. But Mark really played well so there must be something to it.
Still, I think I'd prefer Block, or since there are limits to how many of the same skill can be chosen, and the Saurus want Block too, I do enjoy a Krox with Break Tackle. But not having an aggressive skill didn't seem to limit the Krox at all, so who knows.
Hey guys, I hear Skink tastes just like pickled herring! Go get him!
But the Furies must feel the same way about herring that I do: they were having none of it!
Turn 5 the slippery skink scored and it was time for my try. We had a Pitch Invasion! But just 1 stun each.

I shifted my focus from right to left to try to get clear for scoring, but he cleared a Saurus, blitzed and failed! But wait.. Re-roll: My ball carrier goes down and the ball is free!  And that skink got it!
Two Strength 4 brutes stare each other down, looking for weakness.
"Hey Regin, wake up! That skink stole the ball!"
That sneaky skink stole the ball and headed out to ruin the hopes of the North! But we stopped him in time.
Down now 0-1 things were looking grim, but there was still time to tie it up, maybe even win.
The Norse try to push into lizard land.
But rookie player Nabbi, who's sat on the bench most of the event stumbles and the ball is lost!
Oh just get up and get the ball!
But the skinks moved it to the right, and must have known something about the magic of the field, because I spent a couple turns trying to get there to recover the ball, and rolled a host of 1s, mostly on Go For It.
We determined there must be a zone of bad luck located in that spot on the field.


Risking this 'zone of ones' we continually sent wave after wave into it, falling, failing and fumbling topick up the ball in vain.
Fafnir can do nothing but shout obscenities at the skink who saunters into the zone of ones, picks up the ball and strolls by to score. 0-2!
At 0-2 there was little hope left. The Fjord Furies would play for honor and the hope that something would present itself.  Very little time left to save face, a path is cleared, and the ball is handed off to Nordi, who scores.  I may have lost, but I've kept all the loses to within 1 point, so that helps the overall score for the squad.

The game ends: Loss at 1-2 with casualties in my favor: 2-1.

A very enjoyable game! Mark really knows his Lizardmen, as he was telling me, they're the only team he plays that he cares about his NAF ranking for.  One of my favorite games in general at the event and by far my favorite game visually. Was just a pleasure to look at the game as we played.
I'm telling you, having a nicely painted team is not just fun for you, but it makes the experience for your opponent more memorable and more fun.  I took a beating and would volunteer for it again just to see the teams in action against each other.  It's like a visually impressive movie: something magical about a visual spectacle in a high quality theater.

And so we come to the last round. The Teutonic Terrors against the Rocky Mountain Rampagers for winner's circle. If the Germans make it, I claim 'Kingmaker!'

Game 3: vs. Simon's "Teams That Have it Easy" : Lizardmen. 

Second match against Lizards. I was thinking 'just my luck' to match against lizards on the last day. I think the format was rough on lizards for the first day or two, since Lizards are starved for skills: they need them, and playing with just 3 skills is hard on them, but by day 3 with 7 skills, 3 being doubles, they are humming.

I won the roll for Fame +1 and the coin toss, and broke my pattern and chose to receive.
After the last game, I wanted to see if I could remove some of those skinks before they had their chance at the ball.
The luck wasn't all on my side though, the kick off result was 'perfect defense' so he got to change his set up, which i'd placed against for maximum damage.  The Kick goes deep, so I'd have to watch those skinks!
Turn 1 Uffda throws double skulls!  The third time he's done that in the event.. loner? This time it's good! So he re-rolls and manages to Knock Out a Saurus: well worth a Re-Roll.

** Speaking of Luck and Double Skulls: in the last game Russ, on our squad rolled Double Skulls: Re-Roll: Double Skulls again!  But not just once in the game, not even just twice.. three times in one game! Ouch!

Turn 1 Lizards, they returned the force with Knocking Out a Lineman.
Turn 2 I brought the ball to near the half, and sideline pushed a Saurus: Knock Out result!
Uffda, now in his zone injures a Saurus! Finally a chance to use his claws! The Lizardmen used their Apothecary, so the injured Saurus sat on the reserves bench.
A Frenzied Saurus  hits my ball carrier and knocks him down, a skink steals the ball!
But Otr, #2 Wereboar attacks a Saurus: Armor roll: 11. Injury Roll: 11!

Turn 5 'Sure hands' Galar goes to pick up the ball: 2: fail: Sure Hands re-roll: 1. Done.

Turn 7 Otr makes his second Injury on a Saurus! with a pair of 10's on the dice.  Otir is on fire!
If you look closely, you might have noticed a mech invasion.  The mech walker is the Krox.  I forgot to ask, but I assume a miniature was damaged, lost or forgotten, so the mech was standing in for a Kroxigor.
Galar, having finally picked up the ball, scored on Turn 8, leaving the Lizards 1 turn in the half.
That is a downside to receiving: the opposing team has 2 chances to recover players, but then, so do you.
If you look at the dugout at the top of this picture you'll see a lot of players out.
Not content with this, a skink gets a multi-species beating as they try to fertilize the pitch with him.

The Half ended at 1-0 and Simon wasn't feeling so hot about the game.  If the system allowed for it, he said  he'd have preferred to concede the game and buy me a drink.  Can't blame him, since the dice were flowing my way without a doubt and he was very short on players.


In the second half he did manage to get some players back and started with 8: Krox, 4 Saurus & 3 Skink.
Looks pretty decent on paper, but on the field it gets spread pretty thin.
he tried to make up for it by fouling a lineman and was rewarded with an injury on that Lineman! So things looking up for the Lizards, but in my half of the turn I Knocked Out another Saurus.

Turn 2 the Krox injured a Lineman, but I Apothecaried him. I knocked a skink down and got 3 Tackle Zones on the ball, to keep it safe until I'd pick it up.

I wanted to make sure the skink was no threat, so a lineman made 2 Go For Its to mark the skink and a Boar made 2 Go For Its to blitz the skink for 3 Dice: down goes the skink,but stillno armor break!
One tough Skink!
So, after 4 Go For Its I throw all caution out and Uffda the troll runs for the downed skink: 2 go For Its and Fouls the Skink!  Yes, a loner big guy: 2 go for its to foul: Skink gets knocked out and the Referee is blind to the whole business! I then got the ball.

But I wasn't the only one making crazy rolls, a Saurus*dodges* to blitz my ball carrier and makes it!
Carrier goes down & the ball is free.

In Turn 5 I injured the last Skink, leaving just 3 Saurus and the Kroxigor.
I kept them tied up, continuing to hit them- and took another casualty for my trouble, but it secured the win with Alfrig making Touch Down #2.

The Game ended as a Win: 2-0 with casualties just in my favor at 4-3.

I'm afraid Simon didn't enjoy the game too much.  The dice were shining on me, he was down players early and continuously and though he got some good punches in, there wasn't much opportunity for him to compete in the game. Some games just go that way. I know I've had more than my share of such games too.

Sum Up:

Victory went to The Teutonic Terrors.
Yes, the North American Team Championship went to a team not from North America!
So the local teams are going to have to play a bit harder next year!

Our own squad finished in the bottom half. We had some ups & downs. Russ especially seemed to be a magnet for bad luck. And Dan was very close to winning Most Casualties. Myself, I did only a bit better than my usual results of about 50%. With 4 Wins, 3 Loss and 2 Ties. In casualties I caused 16 and suffered 6.  Not bad at all for an armor 7 team.

I played against 5 elves (3 wood, 2 dark), 2 lizards, humans & chaos dwarves

I had a great time and would definitely go again.

I'd love to see some flexibility within the match ups to let teams try to jockey for who plays who within their squad.

Perhaps of the two squads playing against each other, the lower rated team gets first selection of who plays who, the other team selects the next, and then the last 2 are selected at random, or individually paired for current ranking.

It would just be an extra bit of tactical fun.

Thanks to all those who ran the event- it looked like a lot of work but was much appreciated.
Thanks to my opponents and hope everyone had fun.

The Fjord Furies

Being just a touch of a gaming nerd, I like to keep track of which players earn star player points, and see which would earn additional skills if it was a 'league' -assuming any that have skills added by the tournament start with 6 SPP already, to account for the skills. I also roll for MVP for each of the games.

With this system, both wereboars got new skills rolls, in fact, number 3 got 2 skill rolls!  He was tied with #6 for the most SPP earned (not counting MVP rolls) with 11 points.

The boars both selected 'guard' as a skill and #3 also took tackle.
Lineman #6 also was given tackle.
I didn't roll any doubles, but #9 & 10 both rolled 10 (6+4) so I decided I'd give these two +1 Armor,figuring they'd make good choices for the LOS being much more durable with that armor.

Now the Fjord Furies are pining for home.
They load their longship up with spoils of Vegas and head home...

Monday, June 3, 2013

She Wants You! To Play More Blood Bowl


Pausing in my coverage of the NATC Las Vegas Blood Bowl coverage to plug another Blood Bowl tournament. 

Last year I converted, painted & donated an Orc Navy Blood Bowl team to the Atlantic Coast Charity Cup.  Events this year kept me from doing it again, but I did want to at least donate a couple miniatures. 
The tournament is run by a good guy for a good cause, and from what I've read, looks like a good tournament as well, too bad it's so far from me or I'd be going.  

But if you're anywhere near the East Coast of the US or have a lot of frequent flyer miles, you should go! 

Check out the tournament info here: ACCC

Here are the two miniatures I'm donating:
Keeping with the 'Navy' theme of the tournament, here is a 'sailor girl cheerleader' converted from a cheerleader from Impact Miniatures.

Also, a 'sailor girl bloodwiser babe' converted from a reaper miniature. 

I hope whoever wins them will enjoy them, and hope everyone enjoys the tournament! 

Sunday, June 2, 2013

Vikings Invade Las Vegas: NATC Day 2 Games Report: The Pummeling

Continuing on with the coverage of the North American Team Championship of Blood Bowl, 2013.
If you missed Day 1 or the Pre-event coverage, just go back to the two previous updates to catch up.

The first proper night out in Vegas mostly consisted of walking 10 miles in a circumspect route to find a restaurant to eat in that wasn't playing (c)rap music. Easier said than done.  We did find a place that did it's very best to hide their door from anyone who might be doing something as unwelcome as trying to find it, and the food and music were good: so victory in the end. I took some ribbing from a couple of our squad since I do not drink beer: nasty stuff that makes me think of siphoning gasoline. I was quite happy with Sangria: perfect drink for hot nights. Sorry Dan, but fruit in wine is ideal: Romans new what they were doing.. except for the amount of lead they put in theirs. But hey, nobody is perfect.

The night wandering around cemented my impression that Las Vegas is the Disneyland of bad taste: it doesn't feel real, it is a fabricated world of, well, bad taste. I am pretty sure this must be the place which gave the writer of the movie Mannequin his idea, for I saw a large number of Mannequins walking around, seemingly alive. I think of women of this subculture as 'click click' girls, because there are a lot of similar women in Belarus, who wear the most ridiculous outfits & always with silly high heels: which you can hear from a block away 'click click' on the sidewalk, and this past winter showed me that yes, many still wear skirts, nylons & heels in the icy snow. Even Inka now calls them 'click click girls' ;) But Vegas takes this to an extreme unimagined in Belarus. So, on to the games...

GAME 1: vs. Jack's Leitdorf Rolling Rocks: Humans.

What's this?  No Wood Elves? A relief.  Jack's team was great: a cool name and nice theme.
He was even supplying opponents with his team's trademark product!  I appreciated the gesture, but, as I mentioned, I don't drink beer, so I donated it to Dan, despite his being unworthy after his sacrilegious comments about sangria. The Rocks were similar to how I wrote my Ape team when I played them as Human, so I was looking forward to seeing how someone else played them.
That's a big beer for such tiny men!

-- I won a team of these GW humans in a tournament last year.  I like them a lot- someday I must get around to painting them!

He won the toss and elected to receive and i got +1 fame: the first time I've won the fame roll this event. 

He had a very interesting defensive style of play, where it was clear my frenzy could put my players at a big disadvantage if they got a push result on their first block.. following up into a bad situation, forced to block again.

Things go bad right from the start: turn 1 he injures my Troll! I used the Apothecary and was very grateful I had him!

Turn 2 Fafnir, my blitzer did a 1 die blitz on his ball carrier: Skull! Reroll? Get the carrier down, but the ball bounces to one of his others and is caught! Loki must have influenced that play!


I put pressure on his carrier, but he's too squirrely and he makes it for the Touch Down.
I must have had a mental hiccup this game, I kept thinking his thrower was a catcher, so kept expecting him to be strength 2, but it was 3. Jack was very patient with my mental deficiency.

In the last few turns of the first half I ran it down to tie it up.  I tried to get to his Ogre and others to hurt them, but his 'T' defense was impossible to crack. I am going to have to remember that for my Apes!

The second half it fell apart.  The Rolling Rocks stole the ball, and despite my best attempts, I couldn't stop them. Armor 7 showed it's weakness here as key players who might have had a chance to stop the score were stunned.

Well that's the trade off for Norse: lots of Block, but everyone is vulnerable.
My last chance to keep the tie: Blitz the carrier, needing a Go For It: Fail.
The 1 tolls for thee.

The game ends with my first loss at the event:  1-2 with just 1 casualty in the whole match: my Troll turn 1.
Jack really knew how to play the human team: nice guy and great player.

GAME 2: vs Simon's "Fascist Anarchists": Dark Elf.

Our Squad moved down the tables.. ok, down to the bottom table! How the mighty have fallen ;)
Even after my loss I remained 'player 1' for our squad, and drew Dark Elves.  Well, at least they weren't Wood Elves.

I have come to the realization that I might be too nice when I play in events like this. Or too accommodating?  Maybe just too eager to keep things going smoothly and friendly, but as time goes on some things bug you a lot more. Like someone putting a fuzzy ring on your miniature. Insisting on it.  That's why I wrote the skill on both sides of the base, to avoid such aesthetics diminishing things.

Colored skill rings don't do a lot for me- sure, it is quicker to see it has a skill, but the color doesn't always help me remember what skill it is. Plus, he had 2 red rings and 2 purple rings.  The red was dodge, the purple was guard.  He insisted on putting a red ring on my guard.  It was like pulling teeth to explain that I was unlikely to function like that. If I look at my player with red, knowing it has guard then when I see his players with red I am going to think 'they are guard' and be confused the whole game since his red are not guard! After several minutes were he seemed not to understand or care about this, I got him to at least change it to white. Also, one of his players had tackle and had a fuzzy ring, and since I have no one with dodge (the only point of 'tackle' is to cancel dodge) I requested the fuzzy be removed, since it would only confuse me, trying to remember which skill that color was, (maybe I'm just simple, but it is what it is) if it was one I needed to worry about- but with me having no dodge, tackle meant nothing.  But no-he wanted to keep it on, despite the blitzer with tackle being no different at all than the 4th, unmarked blitzer. Just needlessly obfuscating, causing me confusion as I focused on a mini being marked out only to remember that no, he doesn't have any skill.
But really, I shouldn't have accepted that ugly fuzzy tutu on my own miniature at all ;)

The next problem was the pitch.  I've always liked the idea of a 40mm pitch: more room for big guys, but it means you have to play the pitch at a 90 degree angle from standard play.  That, plus the fact that the pitch is larger, and this particular one is very light and hard to see where the markings are meant I was going to have a harder time playing.  Looking down the light pitch it could be hard to see & count how many squares away something was.   If you only play looking down the length of the pitch, to change your visual angle throws a wrench into it. Or it does for me. So that slowed me down for sure.
Maybe you can see what I mean by the picture, once you get a few spaces away those white cross marks get lost in the pitch.

I got +1 Fame and he kicked to me.
Result was a blitz with a shallow kick: ideal for the dark elves.

Turn 1 Uffda gets double skulls: Reroll? no chance: failed his loner roll. argh.
Uffda went down, ending my turn, but I had the ball pretty well guarded.

But not guarded well enough.  Elves being elves, they sneaked in and stole it.
I did manage to injure a Blitzer in Turn 3, so that was fun.
Elves steal, Norse hit. The ball goes lose again.
You shall not pass!

The Furies stop them from scoring, but since it was my receiving, going into the second half 0-0 puts me on the backfoot. 

We were going too slow to keep up with the schedule, and so had to start playing faster- I do mean we.
We both were.  I'm sure I was going slower with the board- I caught myself having to count out movement paths several times as I plotted a course, just being unable to quickly 'see' my options. The elves were playing slow too.  But when someone takes their time on their turn and then rushes you moments into your turn with 'come on come on we have to pick up the pace' then that seriously tests my patience. It is just rude. 
Not to mention the only effect it is going to have is to rattle the person and further delay the game. Pointless.

The elves made quick Touchdowns however: Kick to them, and can't stop them from scoring on Turn 2. 
With only 1 elf having been removed, it's hard to stop any elf team from a 2 turn score when they're set on doing it. 

Vestri says "It's My Turn!" 

I couldn't manage to injure any of the elves, but I kept them tied up & knocking them down, even got a couple off the field, but no injuries. 
In the interests of time, I ran it down and made 2 Go For Its to score, but failed with no Re-Roll!  
To recover from that, after the elves got the ball back I blitzed out of the elf cage, dodged, scooped up the ball and scored to tie it up at the end. 

Game ended 1-1 Tie with just one casualty for me: 1-0. 

Some games just are not that enjoyable.  I tried to make the best of it and enjoy it, but sometimes these things just aren't a recipe for fun.  It was the only game I didn't enjoy, so 1 out of 9 is still pretty good. 

I got a tie and some of our squad got wins, so we were climbing back up the tables! 

GAME 3 vs. Adam's "Chaotic Discord": Chaos Dwarves. 

2 games into the day and no wins, yet I still remained our 'player 1' and faced the very solid Chaos Dwarf team. This match up was against a Canadian team, and from what I gathered, one with a lot of Tournament experience. Coincidentally, Dan, our Chaos Dwarf player was playing their Norse player! 

He gets +1 Fame from the rolls, I won the coin toss and chose to kick. 
Adam had a nice 'puzzle pitch' from FF Fields, an Italian company that makes some amazing custom pitches.  
I am strongly considering getting a couple. 
The Chaos Dwarves were a pretty standard team, with both centaurs having block. 
Chaos Dwarves can be a very strong team, so I knew I was in for a tough game. 
I stunned the Minotaur (see the red token by the boar?) but a lot of my linemen were knocked down. 
By Turn 3 I had 2 linemen in the Knock Out box! I did manage to break Chaos Dwarf armor twice, but only rolled stuns. 
Uffda joins the minotaur on the sidelines as they chat about the game, life as a big guy on a team, and admire each other's stun tokens. 
Brave attempts were made to move the ball, but the reality was that the game devolved into a brawl. 
Turn 4 I blitzed the ball carrying hobgoblin and the ball bounced to Uffda who caught it!
The Troll has the Ball! 

Turn 5 Uffda blitzes and moves the ball down the field!  This is glorious! Rarely does an agility 1 Big Guy get the chance to score!  but 2 Bull Centaurs ran,blitzing him, and turn after turn, they failed to knock Uffda down, but despite Uffda's frenzy, he was unable to blitz a centaur away and down enough to get clear to score.  In the last turn his last effort was 2 dice: both pushes: no re-roll.

Fate denied Uffda this rare chance. "Trolls hurt things.  Trolls do not score." Never had the words of his mother stung Uffda so deeply. 

I had denied him his chance to score, so at least there was that. 
At the half I had 3 in the Knock Out box and all three failed their 4+ roll to come back! Yikes!
The Discords set up thin & deep.  Possibly worried I'd score fast and then try for another holding defense?
But the ball scattered deep far back into the corner of the TD zone: Couldn't be worse for me: down men and a delaying kick. 

I decided for a risky play and threw the ball to my blitzer! I was going to take advantage of things before I got attritioned to death.  But, needing a 3 I rolled 2: Re-Roll: 2.  I know this from playing my Orcs. 
The ball bounced around awhile (clumsy dwarves) 
But a Hobgoblin recovered it, and a cage formed around him. Not good for the Furies. 

The Hob moved it down, but I did 2 Go For Its, with a dodge to 1 die blitz the hob & I stunned him! 
Could this be saved?

But equally daring, a centaur gets the ball, 1 die blitz, dodges & scores! 

Victory for the Chaotic Discord! 
A very tough fought slug match and all-round great game. 

Results: Loss 0-1  Casualties in my favor 2-1

I was worried I'd let my squad down, but in the sum up, every one of us lost our games!  Wow.
The worst round for us by far.  Yet we all had good games. 
So the Canadians whooped us good. Their squad name? "Blame Canada".. which I think I will. ;)

Day 2 down, with more fall & rise & fall. We'd made it up to table 4 but after that we wouldn't be staying there.  As for me, I guess I would have been better off against 3 Wood Elf teams. 

Stay tuned for the last day, Day 3 coming soon.

Song seems appropriate ;) Enjoy!

Saturday, June 1, 2013

Vikings Invade Las Vegas: NATC Day 1 Games Report: Day of the Elves

Continuing on from the last update's coverage, we come to Day 1 of the NATC where the Fjord Furies, Norse Dwarves, and their brave compatriots of the West Coast Chaostriches readied to face the squads fate would throw at us.

The way pairings worked was a swiss style match up of the 13 squads, with each player within the squad also being ranked by performance as player 1,2,3&4 being matched against the opposing squad's equally ranked player.  I wish there was a way to add in a system to jockey the match ups, similar to how the ETC does it for Warhammer.. I think that'd be a lot of fun, but I admit this is probably more fair.

For Game 1 we were placed on Table 1! Oh yes! As it should be.  Start at Table 1.  Because that was likely the only way we were going to be playing on Table 1 in this event.

First game the pairings were random and I drew.. Wood Elves! Odin help me.
First time I play Norse on the tabletop and I draw the very best tournament race.
Well, tempered by fire.

GAME 1 :  vs Jon's "Dark Brown": Wood Elves. 

Can't say I was impressed with the team name.. it's about as interesting as "Red Sox" .. if you remove 'Sox'.
But the team was quite nice and that's what counts most.  It was converted from plastic warhammer wood elves and got me wanting to make a team like that myself.  The Treeman was the Treebeard character from the Lord of the Rings line.
My team poses for a pre-game shot for their fans.

Uffda sizes up Treebeard.
"What's the three-week long phrase in Entish for 'you're going down?'"

I won the kick off toss, and he won fame.  I elected to kick. 
Reason for kicking is I have slim hope of stopping them from scoring. I want to spend the first half tying the game up and putting the hurt on, so only want to give them one chance to recover from the knock out box.

Early in the match I stunned a catcher, and stunned a wardancer! I proceeded to foul the wardancer, but just  stunned him again. Not great injury rolls to be sure. Uffda decided to deny the treeman and dodged away!

Seeing a chance for glory, Vestri, #9, ran off to sack the elf ball carrier with a 1 die blitz and gets him down & scoops up the ball!
Not willing to push my luck with fast elves behind him, Vestri scores in turn 6!  Score: 1-0

I got the ball away from him again, but he returned the favor and tried a crazy move to tie it up, but failed.

Second half a Wardancer leaped, blitzed and knocked out my carrier, got the ball, dodged out, dodged, two go for its and scored.  Yikes. That's Elves for you.  Score 1-1 in Turn 3 second half.

I then Scored on turn 6, deciding it was safer to score for the win & try to defend against the tie than risk getting the ball stolen by the wardancers who I just couldn't manage to injure.

He made a play to tie it up, but I got the ball, injured the thrower & fouled a catcher into the injury box and kept the ball safe to prevent an elf tie.

Game ended 2-1 with casualties 3-1.  Victory for the Fjord Furies!

GAME 2: vs. Spencer's "Wood Elves": Wood Elves. 

I managed the best record for our squad. We did alright.. 1 win, 2 ties & a loss I think.  But for my reward for being top player I got to face another Wood Elf team!  On the one hand, my fragile armor 7 isn't a handicap, but trying to keep wood elves from winning is a brain squeezer.  I'm starting to think it's uncommon to care about your team name because this Wood Elf team's name was "Wood Elves"!  Alright, take back everything I said about the name 'Dark Brown'.

Dice off in the beginning: I won the kick off and he won fame. Sounds familiar.
Worked last time, so I elect to kick again.

Another Wood Elf team with a Treeman.  I'd thought they were usually not rated for Tournaments, but they are more fun, so it's nice to see them. I see he's staying clear of the sidelines: I do love that about Frenzy: makes people afraid of the sides, worrying they'll be pushed out into the angry crowd!

Things start nicely on turn 1 as one of my boars injures a catcher!
But early results were nice for the elves too: I couldn't stop them from scoring:Turn 4: 0-1.
With half of the first half left we prepare to score and wreck havoc.

Turn 5 the elves tried this as well, as five elves surrounded Uffda and blocked him for 2 dice: but no good! Reroll? Fail again! And Uffda injured a line elf for his impudence!  Very glad I picked Block for his skill!

With far too many elves around, I risk the double go for it to score on turn 7 and make it! Tie Game!
The first half ended and I didn't use any re-rolls.  Very odd!

Second half it starts Raining! Just my luck as I am receiving.
But not so hard for Elves, a wardancer comes down, steals the ball and scores on Turn 3.
Score 1-2.  They make it look so easy!

Next kick I get 'ball in hand' and give it to Regin the Wereboar!
Lots of pushing and shoving, but not a lot of damage.  Still, Regin makes it to the endzone and scores to tie!
In the last moments of the game the Furies knocked down a catcher, failing to hurt him and him being the only elf capable of scoring in time, they fouled him, stunning him and preserved the tie.

Game ends: Tie 2-2, Casualties 3-1.  A tie result but I edged on points for causing more injuries.

Unfortunately, (if I remember correctly) I was the only one to tie in our squad and that was the best result!
So down the tables we go!

Game 3: vs Cole's "Very Old Dudes": Wood Elves.

By Thor's Hairy Backside!  Really? Wood Elves again?  I stayed as our team's top player so I guess I shouldn't be surprised I faced off against Wood Elves again: a popular team and so good it was likely to be the best record holder in the opposing squad.  Dan got to play against Halflings, and I got Wood Elves?

This squad is 'local' for us, based in the East Bay Area. And Cole? I've faced him a few times before. He's good. Damn good.  I've never beaten him and and he seems to favor fast high scoring teams, especially Wood Elves.  So shouldn't be a shock to say, I didn't have high hopes for the game's outcome. On the plus side, I had recent experience against Wood Elves, but 2 games total with Norse compared to years of Wood Elf experience?  I'd certainly not be the favored to win.

I do have to say, Cole: you just have to paint this team.  A few years and no change:unfinished, chipped & scratched, metallic green skin, bases not finished... it just detracts from the game experience to play against a team in this kind of shape.  It is hard to tell what mini is what type player since it creates visual camo akin to a 'dazzle' pattern, but mostly it's just not visually fun. Doesn't take a lot of effort to paint to a minimum standard of block some color and throw a wash on it.  If someone can't manage it or have the time, I know a pretty good brush for hire.. ;) I'd even give him a discount since I'm likely to play against the team again!

But really, no excuse: not difficult to do minimum standard and if you have time to play you can find time to paint. It isn't just a matter of doing it for yourself, it is also for everyone you play: it just adds to the pleasure of the game. Not to jump & criticize... talented player & nice guy, but the tournament rules always seem to say 'painted & based teams' and this one isn't. OK, on with the game:

Like the last two games, the Wood Elves get Fame +1 and I kick.
It is a shallow kick and he catches it right at the line: pretty good result for me.
Turn 1 he injures a linemen of mine.. since the Apotho didn't have much of a role in earlier games, and Wood Elves aren't known for doing a lot of casualties I use my Apotho and heal my injured player.
My Turn 1 I return the favor and injure one of his linemen! I also push the thrower off the field and he's knocked out!

But Cole really has Wood Elves dialed in. He manages to knock out 2 of my players, pushed another off to reserves and successful stalled until Turn 6 before he scores, not leaving me much time to tie it up and hurt his team.

He kept the pressure on, but Austri on turn 7 dodges, goes for it and scores!  Tie Game!

The Wood Elves set up for a chain-push 1 Turn Touch Down play, which he's quite adept at, but it doesn't get pulled off, so the half ends with a tie.

At the half, my turn to receive the ball: the plan: take it slow and hurt as many elves as I can.
The elf thrower with leader recovers from his knock-out.. was hoping he wouldn't! But a catcher doesn't, along with my blitzer.

I kept the ball cages and pushed another catcher off the field.. love frenzy!

But here comes a Wardancer Duo! Two of them blitz in to free up the ball and move it down!
Not looking good for the Fjord Furies!

The Wardancer had to betaken care of... preferably by an undertaker.
I sent a player in to blitz him, needing to go for it to do so, got a push! So I rerolled.. Pow!
The Wardancer goes down! Roll for armor? 11! Injury? 11! The elf gets taken off field and the ball returns to my control!

I stalled it to score on Turn 8 to win 2-1,with casualties 3-1.

A great day of Blood Bowl, no bad games, at least for me.  Our Dark Elf player experienced a lot of bad luck. In the overall it was looking like the German team: Teutonic Terrors were looking like the likely team to take it all!


So Day 1 down with the West Coast Chaostriches seeing some rise and fall and rise again.
A tense day facing nothing but Wood Elves for me, and knowing I was remaining as our squad's top player (seriously... how did that happen?) I just hoped I wouldn't be facing Wood Elves the next day!

Not the best luck to face Wood Elves three times in a row, but with 2 wins & a tie I can't complain.. made the most out of that bad luck!




Friday, May 31, 2013

Vikings Invade Las Vegas: NATC Pre-event Report

Can an army of Elvis Impersonators marshaled by the rhinestone golem of Liberace hope to defend against a raiding party of Norse Dwarves backed up by a troll?

Not bloody likely.

This was the first year for the NATC: North American Team Championship of Blood Bowl.
I've always been jealous, listening to events like the ETC for Warhammer, and not being able to go to the Blood Bowl World Cup a couple years ago, so I was hoping it'd work out to go to this Team Event.

In future updates I will cover the games themselves, but with 9 games over 3 days, I'll first devote an update to preparing for the event itself and selecting our team and the Blood Bowl team I would take.

First thing was to find a team.  Each team needed four people, each with a different team race.
Two of the people on the team I have known for a very long time.  One of them, Russ, was the person who taught me how to play Blood Bowl back when 3rd edition was released- so a lot of this you can blame on him.  The other was long time adversary across the table sized battlefield, Dan, who you can find in some Blood Bowl game reports here even.. when my Gators pummeled his High Elves in the West Coast Quake, and these same High Elves later making a mockery of my Orcs at the following West Coast Quake when it was in Las Vegas. The other member of our team, Steven, quite a nice guy who I've met before in a couple local tournaments, including the Seaside Slaughter in Pacifica.

So, we had a team.
Next we needed a name, and to decide what teams we'd each be bringing since we couldn't bring any duplicates.  I originally pushed for an 'all stunty' team: Goblins, Halflings, Ogres & Skinks.
This idea didn't win out, but I still think it'd be fun.  But then, I'm a big proponent of stupid ideas.

For a team name, Dan suggested 'something chaosy, and it has to have a location", and since I've always preferred teams that can have an animal mascot I suggested "Chaostriches" .. a chaos ostrich: chaostrich.
Like I said: big proponent of stupid ideas.
But this one was well received and we settled for "West Coast Chaostriches".  Dan then cranked out a great T shirt design and we were on our way to high fashion, if not glory.


Team selection:
I said I was flexible: I have a lot of teams and generally indecisive.
Steven chose Undead,
Dan chose Chaos Dwarves, since he was working on that team already- about 4 months in, so roughly half way done ;)
Russ was thinking of either Orcs or Dark Elves, and rested on Dark Elves
I was thinking of Orcs if Russ didn't pick them, or maybe Humans to play my Apes.. then again, Skaven could be fun- but what about Wood Elves- I have a team I'd never used that was close to being finished.. Chaos Pact could work well.. 3 big guys with block! or maybe dwarves- and between all of these choices I decided on Norse.

Norse. A team I've never played on the table top.
We did a practice game, where I tested out Skaven, with great success, and later decided nah.

So I'd be going in cold. Oh well. 9 games.. guess I'd get used to them pretty quick.

So I needed a name for my Norse.
The best team names, in my opinion, fit into the pattern of "Location / Physical Mascot preferably an animal" and bonus points if it is alliterated. The 'Both Down' podcast are enthusiastic about this as well and I agree with them.  I don't care for 'concept' names. There are some dumb ones in real world sports.. "Miami Heat"?  How do you draw the mascot? little wavy lines coming off the pavement? Weak. Maybe that isn't even a team anymore,. I don't know. I don't follow sports. But "Miami Dolphins"? There you go. But the better name would have been "Miami Manatees" .. alliteration... yeah, now we're talking.

I decided on "The Fjord Furies". Mixing mythologies a bit, but evokes furious fighters which seems very vikingish. For their team logo I chose a raven, fresh on the scene of a battlefield.

I gave all of the team names of Norse Dwarves from Norse Mythology, though the Troll I named 'Uffda" in honor of all the funny 'Uff Da' trolls you find in Scandinavia shops & Tshirts today.


Here is my team roster.  (click to enlarge)

A bit unusual for a Norse lineup maybe.
My idea was I wanted to have the Troll (Yeti) and both Werewolves because it is fun! Plus I wanted to use the miniatures.  After them you'll notice I have just one positional player, the rest are basic linemen!
But, Norse linemen all come with Block, so they're pretty good basic players!
Reason for only 1 positional is they are expensive! If I wanted 3 rerolls, and I insisted on that: 4 players with frenzy meant I wanted rerolls to cover the bad places they may end up in.

With just armor 7 for most I also wanted an apothecary: The 3 beasties are expensive and only armor 8, so I figured an Apotho might come in handy.  Add an extra linemen and it's effectively a 13 man roster: about right I would think.

We got to choose 3 skills for the first day, one being allowed to be a 'doubles skill' and two each for the next two days, with one doubles skill each.  Day one I went for Block for the troll and the werewolves. They don't start with it, and frenzy can be very bad without it.  Most would prefer Mighty Blow for the Troll, because combo'd with Claw means any roll of a 7 or more on 2d6 breaks any armor value. Nice, Very Nice.  But armor 8, no block & frenzy.. no.. I went with Block for the greater stability, and didn't regret it.

Day 2 I wanted Sure Hands, to help pick up the ball, and a Guard to help all the blocking I'd be doing.
Day 3 I added another guard and for lack of any better idea chose Mighty Blow for the Blitzer.
-- Tackle is a popular choice, to help take down dodgers, but with all the frenzy I have on the team, which almost equals tackle, I figured I could do without it. Plus, I am not crazy about taking a skill devoted to canceling out a skill that the opponent team might not have.  Plenty of times I faced a team with a tackler or two and since I had no one with dodge, it was like they'd wasted their skill choice.

So the team was set! They have their team name, they all have their own thematic name, and our squad of 4 human players have our team name too.

The four of us all arrived at different times, since we were coming from 3 different airports.
On arrival we met up at the hotel room of the world famous Zoot Suit Jeff, for drinks, pizza and meeting people from around the world.  Of the 13 teams, 7 were from the U.S., 5 from Canada and 1 all the way from Germany! Which was quite cool- very nice guys, who I'd met a few months before when I went to the Dungeon Bowl in Germany (which I've yet to write an update for -but I will, I'm working backwards on the catch-ups)

The next day's check in time for games was at bleary-eyed painful o'clock, so after all the travel and such any exploring Vegas would wait until the next day.  Truth be told, I'm not much for Vegas.  I don't gamble, don't drink much, have zero interest in strip clubs & such: not a moral objection to be sure; I have no puritan instincts and think prostitution should be legal, I'm just not personally interested in it or it's watered down forms: if I'm attracted to a woman I would want the same reciprocated in the same manner: not her interested in my wallet. A sexual exchange should be based on mutual sexual interest and an economic exchange should be based on mutual economic interest: when the two mix I lose interest. I'm also not into glitsy musical assaults, so Vegas isn't a big draw for me.  Walking around I'm left with the impression that Vegas is like the Disneyland of Bad Taste.

But I still had a lot of fun.

Next up: Let the Games Begin!

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