Thursday, January 19, 2012

Aslan's Asskickers: Game 2 Report

 Jim: "Welcome back to another night of Blood Bowl!"

Bob: "A great night it should be Jim, both of these teams look like real heavy hitters!"

Jim:  "True Bob, it looks like there is only a few players out there who aren't complete meat-heads!" 

Bob:  "You're right.  Maybe after a few games they can fire those few and get some more muscle on the team."

Jim:  "Yes Bob.. I suppose they could.  This game is between the Narnia Pact Aslan's Asskickers and a Chaos Dwarf team... team name unpronouncable as all chaos dwarf words are.. a mouth full of G's & Th's... not often you see two minotaurs on the same pitch.  I don't know if this is Blood Bowl or a Rodeo!"

Bob: "They better start soon, seeing all that steak has got me hungry..."

Jim:  "Don't get your hopes up Bob, McMurty's has the rights to the meat from any players killed in play... speaking of which, it looks like they're ready to play!"
______________________________________________________

The Chaos Dwarf line up was pretty standard: 11 players: full dwarves, centaurs & a minotaur with 2 hobgoblins and 2 re-rolls. His 2 players with a starting skill (league rules) were 2 dwarves with guard: a good choice. 

The Chaos Dwarf team lost their first game, and had no gained skills, and since I'd made enough to buy an apothecary after my first game, he had 50k for inducements: he selected a Bloodweiser Babe. 

I won the toss so I elected to receive.  It was perfect blood bowl weather, but with my high fan factor, more of my fans showed up and I got +2 fame for the game. 

All the guard & block had me a bit worried, even with my 3 big guys, since I don't have any skills to back up the strength.  The ball was kicked off the field, so I gave it to a faun who'd made a TD last game: hoping for a skill up this game. On Turn 2 I managed to blitz with my minotaur and push one of his centaurs off the pitch: the crowd greeted him with boots to the back: injured: out for the game.  A punishing start.  


Here is my position right after the Elk (minotaur) pushed the centaur off the field.  Oh yes, I got my team painted! I'll get some good photos of them for an update soon.  The faun with the ball is behind Jennifer Cricket (the Elf) looking for a chance to make a break down the field.


The bear (ogre) is surrounded by dwarves, but at least it's tying a lot of them up.  
The next turn saw the boar (troll) knock out the opponent Minotaur! With 2 of his 3 strength pieces off the field, I started to feel a bit more confident. 


My coach, Mr. Beaver, watches the action, calling plays.  The mushrooms keep track of my re-rolls.
The dwarves knocks my Elk down, and failing to break armor, he fouls him with one of his guards.. risky! The Elk is stunned and the ref is none the wiser.  On turn 6, the boar, Snorts, takes exception to this treatment of his friend the elk and hit the guard dwarf hard- so hard he kills him!

The faun, Mr.Cornelius, was waiting patiently, out of harms way for a few turns, and ran it in for a score when he saw the signal from the coach on turn 8.


The last turn of the first half, with the minotaur not coming back, preferring the company of the Bloodweiser Babe, the chaos dwarves were down to 8 players.  I set up and got a blitz! Nice way to mess things up for their one chance of hitting, and the half ended with another chaos dwarf player in the knock-out box.



The second half and the minotaur & the other stayed in the knock-out box! They take the field with 7 players.
They set up with the minotaur deep, knowing he'd be a target right off the bat otherwise. I kicked and got to reorganize my team!  Nuffle wasn't hiding who he'd placed money on for this game. So it changed from above, to this:


(Notice the placement of the ball: waaaaaay back there. Nice kick)


The Elk blitzed a dwarf and injured him: giving him a concussion: -1 Armor!  The next turn my Elk blitzed again, injuring another dwarf: out for the next game!  This Elk has a serious hatred of dwarves! This was his 3rd casualty of the game. I know many people are afraid of bears in Yosemite, but did you know more people are injured and killed by deer than by bears? This game was proving that to be true.


Most of the action was in the dwarf's backfield, but they could still manage to do some damage to anyone nearby: here the dwarf guard knocks out a faun: the only time a Narnian ever got removed from the field.


I went in after the ball, and surrounded the centaur near it, then ran over with the ferret (skaven) and got the ball.  With his whole team tied up, in desperation he got up and blitzed with his centaur: dodging into 3 tackle zones to hit the ferret: failed the roll, re-roll: fail: broke his armor and out for the game. Ouch! Turn 3 the ferret scored.  There were so few opponents on the pitch, I thought it would just be better to score and take away a chance of an early tie. 


The Minotaur finally decided to come back to play, but by the time he did, this was all that was left of the chaos dwarf team! -The coach was a great sport though, he kept trying to do what he could.

We set up and there was a pitch invasion! The fans couldn't keep their enthusiasm contained! Both teams get 2 players stunned.  This had a more serious effect on the dwarves of course.


The ball landed just inside his line on my right, and the ferret grabbed it.  Escorted by fauns he soon made his second touch down of the night.  With just one more kick, the ball went to the left, I got it with my elf, handed it to the frog (goblin) for the throw-team mate one turn touch down, but seeing what everyone had in mind, Clyde Frog dropped the ball straight away, shaking his head muttering 'no way!' and the game ends 3-0 with a victory for Aslan's Asskickers.

I won 80k, and had 3 skill rolls: standard skill for Minotaur, Skaven & a Marauder.  I did roll a 10 for the Minotaur (unfortunately it was 6&4, not 5&5!) but I think a skill is going to matter more to him than move or armor. He blitzes so often, I'm assuming he'll take Juggernaut.  If the 10 had gone to the skaven.. but it didn't.   The ferret will probably take wrestle, so I have a safety.. the marauder? So many options! I'm going to have to think about that one.

My opponent was a great sport, more so because this really did break his team.  After 2 games he's had only MVP star player points, so no new skills, and with just 10k winnings, his treasury sits at only 30k. With one of his guard-skill dwarves dead, and a hobgoblin and a dwarf missing the next game and another dwarf with -1 armor, he's facing disbanding the team and restarting with a fresh team.

Until next time, polish up your pitch invasion brass knuckles!


Tuesday, January 17, 2012

Legend of the High Seas: campaign starts

The 'every other Wednesday' group started Legends of the High Seas last week, and i've been so busy lately I haven't had time to post anything since then, so I'll correct that now.  Up front I have to apologize that my crew aren't painted- like I said, I've been crazy busy lately, and that's a project that isn't near the top of the list- but I'll be trying to find time somewhere to get to them.

Legends of the High Seas is very similar to Legends of the Old West, which we ran last time (you can find many reports of 'El Rojo's Bandidos' under the old west tag).  There are fewer crew options: Pirates, Royal Marines & Privateers, and the game seems to have less stress placed on characters.  I decided to run Privateers, for no better reason than I always liked the idea of privateers: pirates in everything but name, balancing the distinction with nothing more than a piece of paper to say they can.  Elizabeth was pretty bold and shrewd.  To give them a bit of a different flavor I'm saying mine are Dutch privateers.

One aspect of the game I like is that each Captain can pick a trait, which modifies the rules for your crew.  Privateers have the worst leadership in the game, so I was tempted to take the trait that ups their leadership, but in the end I went for the cash: 2 gold off the cost of everyone on the crew.  That adds up quick, and allowed me to take some decent gear.

My Crew are:

Captain Roeland Vos with sword & pistol
First Mate Cobus de Haan with sword & pistol
Cabin Monkey Chim-chim with hand weapon

4 Mercenaries with swords
5 Mariners with hand weapons
2 Mariners with blunderbuss

My first game was against the Royal Marines, all named from characters from 'Master & Commander'.  The scenario saw us both coming through a town looking for the treasure being guarded by the civilians: 4 buildings had a chest, guarded by a civi.

The Royal Marines were few in number, but well armed as nearly all of them had muskets with bayonets.  But the layout of the town meant there wouldn't be a lot of opportunity to take advantage of the range, if I could keep buildings between us as I advanced.
The coastal town.  I set up along the right side edge, and the Marines along the left edge.

In an attempt to scare the marines my privateers coated themselves in white wash. Clever fellows!
I split into two groups, one led by the captain, one by the first mate, dividing up the crew types as evenly as I could. I made it to the first two buildings and dispatched the chest-guards, leaving some crew behind to guard the booty as the rest advanced on the Brits' position.

On my right flank, all of the British officers had climed to the roof of a building to try to get a vantage with their guns, my more numerous men took the first floor of the building and guarded the stairs, effectively 'treeing' the limeys.

On my left flank, my mariners get ready to ambush the British corporal, there was a fight and soon he and a soldier who came to his aid were brought down without any casualties on my side.  captain Vos managed to shoot 2 soldiers dead: no leading from behind for this captain! Even Chim-chim the Sumatran monkey-boy managed to bring down a soldier.

In the end, I had the chests, and the only British to survive were the tree'd officers, who negotiated for their release: they laid down their arms and were allowed to depart.  This must have greatly displeased the admiralty, because the commander was reassigned to some remote fort in Canada. His luck managed to prevent two of his men's wounds from being fatal, but the loss of all the command meant this crew was retired after one game and will reset anew the next meeting.  ... in game terms: at first i was impressed with the marines' perk that they don't need to spend any of their won booty on upkeep for their crew, like Privateers and Pirates do (their wages are paid by the crown) but if they roll a '12' on 2d6, then the commander is reassigned... and wouldn't you know it? He rolled a 12. Yikes.

For my crew, I won a good amount of doubloons, and since I made sure the chests were guarded by one of each of my crew types, everyone on my crew got a skill roll!  The Captain got an increase in Courage (which I was happy with, since privateers start so low at it) and then both officers and every single crew group all got the same result: +1 attack! wow! So much for guns, this is going to be a run at 'em crew!

I'll hope to get some paint on this crew as the league progresses.

I've just about finished my Blood Bowl team, and the next league game is tomorrow, so look for an update on them soon! 

Wednesday, January 11, 2012

Ferret in Space

In space, no one can hear you scream... when the Ferret comes for you. 

(Click for larger)
I think my space fleets just found their commander!

Pointed out to me by a friend, as a must-see for me. 
From artist Amales on DeviantArt, check her work out here: http://amales.deviantart.com/

Monday, January 9, 2012

The next big project: 2 months of conversion & paint

I do love to convert.  As much as I enjoy painting, I think it's the building & converting of a project that I love the most. So it should be a nice busy couple months until March.  Next of the big projects for a client is a full 40k army.  Been awhile since I've done anything for 40k, so that should be fun for that too... although I do have some "40k-compatible projects" of my own that wait on the back burner, patiently snug in their blanket of thick soup skin... someday Draniki and Orks.. someday.

The next project is an infested, DNA-compromised Genestealer Cult army.  Have plans for mildly tainted planetary guard and the psychic fellows are nearly completely gene-overwritten, even the vehicles will have organic growth on them. Colors and bases chosen to work with the client's existing army, which has the classic Tyranid colors.

Here is a test piece: one of the psychers.


Lots of kit-bashing, converting and sculpting for January, followed by a whole lot of painting in February. 

Thursday, January 5, 2012

Aslan's Asskickers: Game 1 Report

Bob: "Looks like another great start to a Blood Bowl season! 
Two big and bashing teams, just like I like 'em!"

Jim: "That's right Bob! They may be young and unskilled but that certainly won't stop them from beating each other to pulp!"

Bob: "Too true Jim, too true... reminds me of my first season when-"

Jim: "Not now Bob, the players are about to hit the pitch! Tonight's match is between the Red Boyz from some barren wasteland Orc village somewhere or other, and an allied pact of forest animals and fauns! Well my, isn't that sweet? Blech!"

Bob: "Sweet? That bear is as big as I am! And that's the meanest looking deer I've ever seen."

Jim: "Yes, I suppose you do have a point there Bob.  Ah! The coin is in the air, and the Orcs have called it and elect to kick..."

Our league began last night- not the best turn out- hope we pick up some more players. 
League construction this time is an extra 50k for buying your team along with granting 2 players one standard rolled skill each.  These players would start the league with 6 Star Player points to reflect that. 
The idea is to hit the ground running, so if some people can't make every game they still have some development. 

My team, the 'Aslan's Asskickers' a Chaos Narnia Pact team consisted of: 
* All three Big Guys: Troll, Ogre, Minotaur
* All thee Renegades: Dark Elf, Skaven, Goblin
* 5 Marauders
* 3 Rerolls
* 3 Fan Factor.
* additional skills went to the Elf: Block, and a Marauder: Leader (for 4 Rerolls: I know I'll need them!)

Common wisdom seems to say dodge for the elf's first skill- but I figured I'd trust in his agility 4, and for trying to score, block is as defensive as dodge (both eliminate 1 die-side of being knocked down), but block is more useful as a deep safety: eventually I'd like the marauders  fauns to be the ball carriers- so this let's the elf play both rolls for awhile. 

Many people also seem to not rate the skaven: preferring another Marauder with better armor over the Skaven's extra movement. I figured the extra move might be useful now and then, plus the ferret adds to the visual appeal of the team: no contest then: he's in.

My opponent's team was Orcs: 
4 blitzers, 4 black orcs, thrower, 2 line orcs, 4 rerolls.  he had guard on a black orc and block on the thrower. 

I knew this would be a tough match- I have 3 strength 5 to his 4 strength 4, but he does have guard and my big guys have reliability issues. Beyond that he's got 5 block to my 1, and he's got sure hands and pass. I'm feeling totally outclassed at this point- which is expected when fielding a tier 2 team, but never underestimate the intimidation factor of seeing 3 big guys facing you! 

He kicked to me and Nuffle laughed at me right from the start: Blitz! Dang! I'd even set up to blitz-push a black orc off the field too.. no chance now! He gets a faun knocked out in his blitz action, so I start the game with 1 guy down. Well, that's Blood Bowl!  

The kick goes very deep, the Elf is back there to get it- she does. My turn ends half way through because the Mino gets a both down result- I saw an easy way for him to push down toward my elf, so I tried to reroll the mino's block- nope, wasted reroll. Well, that's why I have four of them. 

He pushes for my elf- takes 2 go-for-its to blitz,fails the 2nd, reroll is fine hits my elf for one die, and stuns himself! Lucky break. I move the elf away, knock some around, make a pass, pass animosity, catch, and head to score with a faun. I score on turn 4.  

My knocked out faun stays in the box. I kick to the orcs and try to hold him- but it's not easy. In that part of the first half he injured a faun & the skaven ferret, and I injured a black orc: not too bad of an exchange. 

Turn 8 a blitzer has the ball, I have one chance for a 1 die blitz with the elf- dodge out: 1. that was that.  Maybe I should have taken dodge- but a 1 is a 1.. if i'd have had dodge it could just as easily been a both down result and the elf would have gone down. ah well, that's why everyone loves blodgers!  he scores to tie it up at the half.



My faun comes back, so I'm at 9 players to his 10. I kick, he moves down my right side, driving with 2 black orcs. When I put pressure on the thrower, he throws to a black orc! Madness! but he catches it! Now I'm looking at my big guys tied up and wondering how I'm going to blitz a black orc! But I managed- goblin  frog runs over to lend an assist and then a faun blitzes him for 1 die: black orc goes down, faun jumps in and picks up the ball! but he's exposed - I'd already used my reroll that turn so I didn't trust 2 go for it to get to a spot only marginally safer. The faun as expected got blitzed and the ball scattered- but he couldn't retrieve it, I moved in, scooped it with the elf and headed for the left side.  Repeat of last: get to a faun and ran it in after another turn. Score is now 2-1. I'd also injured a blitzer and knocked 2 players out & he knocked out my elf.

Both his knocked outs come back, my elf doesn't- so I'm at 8 players to his 9.  I kick to him and my turn for the blitz! Maybe things swing my way! His thrower had caught the ball, so I ran and go for it to get on his tackle zone.  He drove down, and it didn't look good.  I did knock the ball out, got it with the frog, made his roll, passed, and caught! but that faun went down and soon the orcs scored again: 2-2.

He kicks and the clock goes forward, so I have only 1 turn left to score.. I luckily had set up for the possible throw team mate 1 turn score, but the ball went to the far corner and I had no rerolls- it didn't look good. 
So I took some easy blocks with big guys first, hoping for some star player points, the mino pushed a lineman, and on the second hit got both down.. so much for the one-turn touchdown play! Both the orc & elk broke armor! 

The elk was just stunned but the orc?  He was torn apart: Dead!  
Yikes! What a way to end a game: give the fans what they came to see!  

The Game ends in a tie: 2-2, with the orcs sustaining 3 injuries and the pact sustaining 2. 
All in all I'm pleased with the first game: a tie against an orc team isn't bad at all! I fully expected to lose the first game, just hoping I'd not take any serious damage and get some development toward some skills. 

The orcs made 50k: which got spent right away to buy a replacement line orc.  Insult to injury: his MVP went to the dead orc! I made 60k, so bought an apothecary. He got one skill roll: guard for a blitzer, I didn't get any skill rolls: but have a nice spread around of SPP so some development should happen soon. 

I think I may switch the Bear model to be the Ogre and Boar to be the Troll.. a couple people assumed that was how it was.I thought an Ogre & Pig would have cultural similarities, and a bear, not the most troll-like comparison, but could see it either way. 

Until next game... 

Wednesday, January 4, 2012

Movies to Game By: Review of Conan the Barbarian

Another review for Movies to Game By. This time it's the latest telling of 'Conan the Barbarian', from 2011.




This movie got slammed by critics.  Rotten Tomatoes has critics at 23% and audience at 33%.  
Not a good sign. 
The original, 30 years ago, scores 75% and 66%, which brings up some interesting comparisons. 

For me, I enjoyed the movie.  I don't think a movie like 'Conan' is going to be general-audience.  I certainly can't picture my mother watching it.... or my sister, either of them- ok probably not even my father.. I'm now wondering if I am adopted. At any rate, I suspect that there are large segments of the population that would be adverse to this movie on genre alone, although the fact that audience rates the original twice as favorably makes me wonder if nostalgia has an influence. 

So, on to the movie: 

The cast is good.  Jason Momoa makes a convincing Conan, although there is a scene where he's asked his name and my MST3K trained brain replied "Drogo". Similarly, Ron Perlman makes a good barbarian father, but when he claims young Conan as his son, I did have a "I thought Jacks was your son?" moment. 

All that aside, the movie creates a very good atmosphere.  I didn't see it in 3D, but even in 2D the movie is rich with beautiful landscapes.  Snow covered forest, mountain forests, desert ruins, tropical coast, and more: lots of gorgeous settings.  That's one thing this movie has over the original: the setting feels more like an epic, while the original has that "Spaghetti Fantasy" feel to the setting, so common from the 1980's. 

There is one moment of unforgivable cheese that is just jarring.  A severed head falls to the ground, rolls, and suddenly the eyes open as if it is surprised.  Who let the director of "Tales from the Crypt" on the set? Someone needs to be kicked. Aside from that moment the rest was fairly high-road. 

The story is simple: one man's quest for revenge. He's very single-minded about it, even putting the heroine at risk for his pursuit. I'm guessing that lost a large part of the audience support.  A modern audience won't tolerate a hero that isn't selfless... he does come around a bit at the end though- but I won't give too much of a spoiler as to how.. it is a bit subtle and I think a lot of the audience probably missed it. There is also an undertone of incest and you're going to get some repulsion from that as well. 

The fight scenes are well done, special effects are good, and gore-level not over the top. 

This movie has some good gaming moments.  It makes me want to pick up some of the excellent 15mm Copplestone barbarians:

I can see two good table-top applications right away: 


The opening flight & fight scene would make a good con-style game: each player controlling a barbarian, with egg in his mouth, that must run an obstacle course of fallen trees, rocks, fend off non-lethal attacks from fellow barbarians and lethal attacks of the enemy tribe, with each challenge having a difficulty level.  A player that fails a challenge would have a difficult saving throw for the egg, if succeeding at the challenge an easy saving throw for the egg: a player could chose to add modifiers from a pool of luck that he starts with from the beginning. First to make it safely back to the village with the egg in one piece wins.

The desert ruin scene.  This has gaming written all over it. Great for tabletop and RPG both. The sand-elemental people are very fragile: hit them and they collapse back into sand, but they're also deadly: they can do damage and they pop back up somewhere else.  Making minis for these would be pretty easy. The Mantic ghouls, painted like sand would be ideal, and easy.  This would make a good solo-minis game as well. Each turn d3 sand elementals will appear.  To find their location, select the target hero, roll a direction scatter die and a d6 to find the direction and distance of the elemental's location.  To defeat the challenge, the hero must drive off the controlling sorceress, but getting there alive won't be possible if he ignores the elementals.  To make it more difficult, he also has to protect the woman he is with.  For an even greater challenge, if a 1 is rolled for the number of sand elementals, then there will also be an additional elemental appearing near the woman the hero is trying to defend: roll for distance and scatter in the same way as the others, except the elemental's location is based on her location.  

Speaking of the sorceress, Rose McGowen made a good & creepy one...
Would have made a great villain on 'Farscape' or maybe a Sith Lord. 

The rating system I use is based on old D&D armor class: the easier it is to hit, the better! So AC 10 is a winner, AC 0 is so hard to hit that you're likely to have no fun at all. 

I give this move an Armor Class of 6.  You get +1 to hit if you really enjoy visual atmosphere.  I don't think it's nearly as bad as critics have said and I think the polling audience is likely not the intended audience, or they were just expecting too much. There are certainly a lot better fantasy movies out there... this isn't Lord of the Rings by any stretch, but it's easily enjoyable. It also give a lot of ideas and inspiration for table-top and RPG gaming. I'd recommend it.

Tuesday, January 3, 2012

Aslan's Asskickers: Narnia Pact Blood Bowl Team: Guessing Game Concludes

I enjoyed playing the little guessing game, slowly revealing my next Blood Bowl team.

I was very surprised the theme was guessed so fast, but not surprised it took awhile to have the correct roster guessed: it's one of the three newest "Official teams that everyone except GW accepts as canon".  GW pulled their support of the three teams in what seems to me like pouting that independent companies make minis that are compatible with Blood Bowl, despite that GW seems to have no interest in creating many of the minis that these independent companies create to fill such gaps, or to update a line that is pushing two decades.

But I digress.  The roster was correctly guessed by Hippy Killer:  Chaos Pact.   Good Guessing HK!

If you're not familiar with the roster, Chaos Pact is a team that was designed to allow for a team that could (with proper development) recreate the original 'Chaos All Stars' team: a motley band of mutants and malicious malcontents.

The Chaos Pact is the only team that can roster three big guys!  ( O.K., Ogre Teams can have six, but the rest of the team are strength 1 snotlings... ) Making it appealing for modeling potential.
It can have a Minotaur, a Troll, and an Ogre.  In addition to the strength of these big guys, they also all can have mutations on doubles-rolls (great for the Troll & Ogre, same for the Minotaur of the Chaos Dwarves, though Chaos proper can have Minotaurs with mutations on standard rolls).  But before you get too excited or ready to yell cheese, remember that this is 3 team members who all have 'loner' (must roll a 4+ to use re-rolls) and each have a negative trait. That adds up to a 50% chance to have one of them fail their negative trait roll each turn. Troublesome to say the least.

The Chaos Pact can also have three special players: a goblin, a dark elf, and a skaven.  They're all basic linemen of their type, but they can have mutations as standard skills. Lots of interesting possibilities for team development.

The lineman for the team is a 'Chaos Marauder" which is a standard human lineman, except that in addition to general skills can have any skills on standard rolls, including mutations (!) except for agility, which is on doubles.

The bad news is, the team has few skills to start, and rerolls are prohibitively expensive.

So here is the team, ready for paint:
(click for larger image)

I wanted a non-chaos theme for the team. When I placed an order with Warploque miniatures for a troll and the halflings I also picked up three animal heads from the conversion bits section. These are heads for his upcoming minotaur, and included a bull, boar & elk. The sculpting is really top-notch.  But I wasn't sure what to do with them.  I started thinking of blood bowl conversions, and thought a 'forest theme' team would be fun.. but what roster to pick? Looking through the list I decided Chaos Pact would give me a lot of variety, and let me use all the heads! But I decided a Bull isn't very 'foresty' so the Elk would be the Minotaur, and the boar would make a good Ogre... I'd need another big animal for the Troll.. looking through my 'bits closet' I found I had the big Reaper bear and that was that. Also found was the reaper faerie blister.  I had picked up the Otherworld Miniatures' Giant Weasels, because they're amazing, and I wanted to paint a ferret (of course).  A goblin? I looked through my 15mm fantasy minis and snuck out a Frog for a goblin, and later a Beaver for a coach, since a Beaver was a help & planner in the Narnia books.  Linemen would have to be Fauns, and the new Beastmen Ungors were perfect.

Speaking of the Fauns, I didn't have a chance to show them yet, so let's take a closer look:

Here is a couple before green stuff. These two seemed more suited to creating a more dynamic pose than some of the others.  Legs were cut, re positioned, and so a running pose was made. I made a couple 'runner' types, a couple 'guarder' types and then 4 'general purpose' types, just so I'd have some variety of poses for their development.  

Here are four that are 'general purpose' poses,after green stuff for fill & creating shoulder pads. 

And the two runner types at either end, with the guarder types.. well i messed up the photo, 2nd from the left and the one at far right in the picture above it are the two 'guards'. First to get the guard skill will be the 2nd from the left, he has a 'gargoyle' look to him. 

Oh, and lastly the coach. Kind of hard to see bare metal minis, but here is the beaver, sporting his coach hat:

Next for this team is some paint!

The original Chaos All-Stars, from the Dawn of Man:
The history of this team can be found here:

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