Wednesday, June 5, 2013

Composition Break Down: Wargamer Taxonomical Analysis

I am a sucker for these things.
The two dozen questions, the ranking priorities, the subatomic shuffling to sift through your remains.

I usually find these things at the blogs of Angry Lurker, Ray-the-butt-of-Fran's-Jokes, or Big Lee.
This time it's Big Lee's again.

So the question is, given that you are some type of gaming geek of one breed or another, but where do you fall within the multitude of specimens on this savanna? There are a lot of beasts out there, which are you?

For the 100% of your gaming-related geekness, how does it break down?

  • Immersion - You really get into the fluff/universe/world/history of the game you play. 
  • Social - relationships are what's important. You look forward as much to the dinner/drink afterwards as you do to the gaming itself.
  • Showcasing/Modelling - You really like to show your work and see the work of others. Modelling and painting are what give you the most energy.
  • Strategy - You like to read forums, listen to podcasts, work on lists, etc to improve your game. You like the mechanics of how a game works.
  • Competition - you like testing your play style and abilities against others to come out on top. Or, to test your strategies against the best.
So let's Analyze this and see what parts I'm made of...

So from those options, I think I can be divided into these parts:

Immersion: 25%
My second largest portion. I really enjoy this aspect. When I come up with an idea, I flesh it out in my mind.I match or convert miniatures to fit the theme I imagine.  I enjoy it more when I come up with the background for the project myself, rather than rely on something already established by the game.

My favorite backgrounds I've made and presented in the past on the blog are the short story in serial for the Boneswords, which begins here:
http://laughingferret.blogspot.com/2012/08/death-walks-streets-of-london-1888.html

and the Tarzan-inspired background for Greystoke's Apes, also for Empire of the Dead
http://laughingferret.blogspot.com/2012/06/beast-within-background-for-my-notlycan.html

Though another close favorite is the background for the Starship of the PCP- I had great fun writing that silly stuff.  I guess I have got a lot of Immersion enjoyment from the Empire of the Dead campaign.

Social: 15%
I do enjoy this aspect,maybe more than the 15% would suggest, but my poor math skills wants me to total up to 180% or so, so I have to make a cut somewhere.  Besides, even if no social opportunity existed for this stuff I'd still pursue the other aspects and enjoy it.

Showcasing/Modeling: 50%
By far the biggest portion.  I love it.  I need the act of creating. If I had god-like powers I'd be making new universes daily.

Strategy: 7%
This was higher in years past. It is still fun, but it's not a priority.

Competition: 3%
Too stressful. When I play I'll be trying to win and trying to out-think & outguess my opponent, but it isn't the motivation or purpose of the hobby for me.

What about you?  What parts are needed to make the gaming-you?

In the meantime.. enjoy!

Tuesday, June 4, 2013

Vikings Invade Las Vegas: NATC Day 3: The Final Wreckening

So this is it.  Last Day of the North American Team Championship for Blood Bowl.
But it's not over until Fat-Elvis sings.
Three more games left.  On the final day teams add their last 2 additional skills: 1 doubles, 1 regular.
I added my second guard and gave mighty blow to my blitzer. Mighty Blow more to keep it simple than anything else, wanting to keep the two white-haired guards obvious, not adding a red haired guard too, and not feeling like I needed a second with sure hands, so I thought I'd try out the +1 to armor/damage.

After the last pummeling we took, our squad was on the way down again. I was finally not our 'player 1': Steve with his Undead took that honor for Game 7.

The day started extra early to get all games and awards finished in time for people to get to the airport.
The night before we had good Mexican food, a number of drinks, and tried out the Blood Bowl Team Manager game with the new expansion.  I ran the Dark Elves and found their play style very fun.  Looks like a great expansion, I'll have to pick it up.

Game 1: vs. Mark's "Sea Serpents": Dark Elves.

Quite a coincidence since I'd just played as Dark Elves in the card game the previous night.
He gets +1 to Fame and wins the coin toss and elects me to kick: Just as well, that would have been my choice too. We set up and the kick off result was 'Throw a Rock'! We tied on the roll, so a Wereboar & a dark Elf Blitzer were both stunned before the match started. Quite a hostile crowd!


2nd Dark Elf team I faced but a very different team build, with a Witch Elf & an Assassin.
For skills he had 3 Blodging Blitzers, 1 Mighty Blow Blitzer, a Wrestling Witch Elf, 2 Guard Linemen.
I was worried about that Assassin since I have so much armor 7!
Turn 1 the Sea Serpents come on strong: 6 elves push into my half of the field, stunning 3 of my players!
Turn 2: the inevitable: they score.  I managed to stun the assassin but that wasn't much help.

In setting up for the next drive we had a Weather Change:
Weather Change: Sweltering Heat! a 1 in 6 chance for everyone playing at the end of the drive to have to sit the next drive out!
Turn 4, with the ball I seemed to stall out along the sidelines, and knocking down the witch elf, but failing to hurt her, I resorted to fouling and secured an injury! Thing of beauty.
I put one of the guarding elf linemen in the Knock Out box on turn 5 but was still surrounded by elves.
Don't let their graceful figures fool you: Elves are masters at blitzing through multiple tackle zones and knocking the ball free!
Turn 6 I got into a bit of a mess, Uffda rolled double skulls and failed his Loner roll!  Oh no!

As you can see, there were a lot of elves still around. So in Turn 7, rather than risk giving the elves another turn to find a way to stop Galar from scoring, he made 2 Go For It's to try to push his movement to 8 and score now! High tension as I fail that 1/6 roll 2/3 of the time when it is for a Touch Down, but not today!

Turn 7: Tie Game 1-1.
Dark Elves can't make one turn touch downs, but the kick off result could be a riot, in which case the clock moves back and they'd get 2 turns, so I had to still be prepared!
We both lost 2 players to the Sweltering Heat. not a big deal when it is just 1 turn to the half.
The elves were desperate to make something of their short drive and foul one of the Fjord Furies.. no damage, but that ref was having none of it and sent the elf into the penalty box for the rest of the game!
Undaunted by the ref, the Furies answered in kind, fouling the assassin, but no damage and the ref didn't spot it! No harm, no foul, right?

The half ends and we check for the effects of sweltering heat again: Sea Serpents lose a Blitzer & Assassin and no effect for the Furies: Who would have thought Norse so adapted to the sun?

The Sea Serpents were down 5 players to my 1 player out.  With the ball in my possession, looking for a long & hurting half I would be fine if I could contain the remaining elves.
I caged up in the center and the Serpents tried to snake around behind me.  I isolated two against the sidelines, pushing one out.
Slow and steady, drive it upfield.
That's a lot of Northerners to get through to get to the ball.
Everything according to plan, Galar walks it in on Turn 8.

Game ends with a win for the Fjord Furies: 2-1 with low casualties: 1-1.
An enjoyable game.  The Dark Elves played very well and the Sun certainly helped the Furies' cause.

We did pretty well as a squad, so gravitated back up the tables.  Next we'd face the team from Germany: The Teutonic Terrors.  Not that they were doing so poorly as to be playing us, but squad games were having to be a bit flexible so the same high ranking teams didn't face each other every game.

I was back to being out team's 'Player 1' after this last win and would be facing Mark, Lauth81, who I met when I was in Germany for the Dungeonbowl.  Quite a nice bunch of guys, easily spotted in their cool team shirts.

Game 2: vs. Mark's "Seckenheim Raptors": Lizardmen.

Mark had a beautiful team and awesome custom pitch, again a 'puzzle' pitch from FF Fields.

No one edged the other on Fame and he won the coin toss and chose to receive the ball.
The Kick: Quick Snap: the Raptors get a touch of movement and the game is away!
subtle touch: his various markers were all NAF tournament trophies, all earned.  A kind way of saying "good luck, but you are outclassed" ;) But how could I complain about an eminent whooping? Look at this field and the teams? This is what Blood Bowl is for me when at it's best: nice opponent and a visual treat. Two nice looking teams, fully based, well cared for and about and the high quality field just makes it even better.
The reptiles get into a scrum with the various mammals, and straight away injure a Lineman!
While the two wereboars run around back to enclose on the skinks, the two big guys size each other up!
The Kroxigor's skill was Leader, giving the team 4 rerolls. I was a bit surprised about the Leader on the Krox: sure, it's hard to remove but a Lizard team is starved for doubles skills, with skinks wanting sure hands and the Kroxigor preferring doubles skills. But Mark really played well so there must be something to it.
Still, I think I'd prefer Block, or since there are limits to how many of the same skill can be chosen, and the Saurus want Block too, I do enjoy a Krox with Break Tackle. But not having an aggressive skill didn't seem to limit the Krox at all, so who knows.
Hey guys, I hear Skink tastes just like pickled herring! Go get him!
But the Furies must feel the same way about herring that I do: they were having none of it!
Turn 5 the slippery skink scored and it was time for my try. We had a Pitch Invasion! But just 1 stun each.

I shifted my focus from right to left to try to get clear for scoring, but he cleared a Saurus, blitzed and failed! But wait.. Re-roll: My ball carrier goes down and the ball is free!  And that skink got it!
Two Strength 4 brutes stare each other down, looking for weakness.
"Hey Regin, wake up! That skink stole the ball!"
That sneaky skink stole the ball and headed out to ruin the hopes of the North! But we stopped him in time.
Down now 0-1 things were looking grim, but there was still time to tie it up, maybe even win.
The Norse try to push into lizard land.
But rookie player Nabbi, who's sat on the bench most of the event stumbles and the ball is lost!
Oh just get up and get the ball!
But the skinks moved it to the right, and must have known something about the magic of the field, because I spent a couple turns trying to get there to recover the ball, and rolled a host of 1s, mostly on Go For It.
We determined there must be a zone of bad luck located in that spot on the field.


Risking this 'zone of ones' we continually sent wave after wave into it, falling, failing and fumbling topick up the ball in vain.
Fafnir can do nothing but shout obscenities at the skink who saunters into the zone of ones, picks up the ball and strolls by to score. 0-2!
At 0-2 there was little hope left. The Fjord Furies would play for honor and the hope that something would present itself.  Very little time left to save face, a path is cleared, and the ball is handed off to Nordi, who scores.  I may have lost, but I've kept all the loses to within 1 point, so that helps the overall score for the squad.

The game ends: Loss at 1-2 with casualties in my favor: 2-1.

A very enjoyable game! Mark really knows his Lizardmen, as he was telling me, they're the only team he plays that he cares about his NAF ranking for.  One of my favorite games in general at the event and by far my favorite game visually. Was just a pleasure to look at the game as we played.
I'm telling you, having a nicely painted team is not just fun for you, but it makes the experience for your opponent more memorable and more fun.  I took a beating and would volunteer for it again just to see the teams in action against each other.  It's like a visually impressive movie: something magical about a visual spectacle in a high quality theater.

And so we come to the last round. The Teutonic Terrors against the Rocky Mountain Rampagers for winner's circle. If the Germans make it, I claim 'Kingmaker!'

Game 3: vs. Simon's "Teams That Have it Easy" : Lizardmen. 

Second match against Lizards. I was thinking 'just my luck' to match against lizards on the last day. I think the format was rough on lizards for the first day or two, since Lizards are starved for skills: they need them, and playing with just 3 skills is hard on them, but by day 3 with 7 skills, 3 being doubles, they are humming.

I won the roll for Fame +1 and the coin toss, and broke my pattern and chose to receive.
After the last game, I wanted to see if I could remove some of those skinks before they had their chance at the ball.
The luck wasn't all on my side though, the kick off result was 'perfect defense' so he got to change his set up, which i'd placed against for maximum damage.  The Kick goes deep, so I'd have to watch those skinks!
Turn 1 Uffda throws double skulls!  The third time he's done that in the event.. loner? This time it's good! So he re-rolls and manages to Knock Out a Saurus: well worth a Re-Roll.

** Speaking of Luck and Double Skulls: in the last game Russ, on our squad rolled Double Skulls: Re-Roll: Double Skulls again!  But not just once in the game, not even just twice.. three times in one game! Ouch!

Turn 1 Lizards, they returned the force with Knocking Out a Lineman.
Turn 2 I brought the ball to near the half, and sideline pushed a Saurus: Knock Out result!
Uffda, now in his zone injures a Saurus! Finally a chance to use his claws! The Lizardmen used their Apothecary, so the injured Saurus sat on the reserves bench.
A Frenzied Saurus  hits my ball carrier and knocks him down, a skink steals the ball!
But Otr, #2 Wereboar attacks a Saurus: Armor roll: 11. Injury Roll: 11!

Turn 5 'Sure hands' Galar goes to pick up the ball: 2: fail: Sure Hands re-roll: 1. Done.

Turn 7 Otr makes his second Injury on a Saurus! with a pair of 10's on the dice.  Otir is on fire!
If you look closely, you might have noticed a mech invasion.  The mech walker is the Krox.  I forgot to ask, but I assume a miniature was damaged, lost or forgotten, so the mech was standing in for a Kroxigor.
Galar, having finally picked up the ball, scored on Turn 8, leaving the Lizards 1 turn in the half.
That is a downside to receiving: the opposing team has 2 chances to recover players, but then, so do you.
If you look at the dugout at the top of this picture you'll see a lot of players out.
Not content with this, a skink gets a multi-species beating as they try to fertilize the pitch with him.

The Half ended at 1-0 and Simon wasn't feeling so hot about the game.  If the system allowed for it, he said  he'd have preferred to concede the game and buy me a drink.  Can't blame him, since the dice were flowing my way without a doubt and he was very short on players.


In the second half he did manage to get some players back and started with 8: Krox, 4 Saurus & 3 Skink.
Looks pretty decent on paper, but on the field it gets spread pretty thin.
he tried to make up for it by fouling a lineman and was rewarded with an injury on that Lineman! So things looking up for the Lizards, but in my half of the turn I Knocked Out another Saurus.

Turn 2 the Krox injured a Lineman, but I Apothecaried him. I knocked a skink down and got 3 Tackle Zones on the ball, to keep it safe until I'd pick it up.

I wanted to make sure the skink was no threat, so a lineman made 2 Go For Its to mark the skink and a Boar made 2 Go For Its to blitz the skink for 3 Dice: down goes the skink,but stillno armor break!
One tough Skink!
So, after 4 Go For Its I throw all caution out and Uffda the troll runs for the downed skink: 2 go For Its and Fouls the Skink!  Yes, a loner big guy: 2 go for its to foul: Skink gets knocked out and the Referee is blind to the whole business! I then got the ball.

But I wasn't the only one making crazy rolls, a Saurus*dodges* to blitz my ball carrier and makes it!
Carrier goes down & the ball is free.

In Turn 5 I injured the last Skink, leaving just 3 Saurus and the Kroxigor.
I kept them tied up, continuing to hit them- and took another casualty for my trouble, but it secured the win with Alfrig making Touch Down #2.

The Game ended as a Win: 2-0 with casualties just in my favor at 4-3.

I'm afraid Simon didn't enjoy the game too much.  The dice were shining on me, he was down players early and continuously and though he got some good punches in, there wasn't much opportunity for him to compete in the game. Some games just go that way. I know I've had more than my share of such games too.

Sum Up:

Victory went to The Teutonic Terrors.
Yes, the North American Team Championship went to a team not from North America!
So the local teams are going to have to play a bit harder next year!

Our own squad finished in the bottom half. We had some ups & downs. Russ especially seemed to be a magnet for bad luck. And Dan was very close to winning Most Casualties. Myself, I did only a bit better than my usual results of about 50%. With 4 Wins, 3 Loss and 2 Ties. In casualties I caused 16 and suffered 6.  Not bad at all for an armor 7 team.

I played against 5 elves (3 wood, 2 dark), 2 lizards, humans & chaos dwarves

I had a great time and would definitely go again.

I'd love to see some flexibility within the match ups to let teams try to jockey for who plays who within their squad.

Perhaps of the two squads playing against each other, the lower rated team gets first selection of who plays who, the other team selects the next, and then the last 2 are selected at random, or individually paired for current ranking.

It would just be an extra bit of tactical fun.

Thanks to all those who ran the event- it looked like a lot of work but was much appreciated.
Thanks to my opponents and hope everyone had fun.

The Fjord Furies

Being just a touch of a gaming nerd, I like to keep track of which players earn star player points, and see which would earn additional skills if it was a 'league' -assuming any that have skills added by the tournament start with 6 SPP already, to account for the skills. I also roll for MVP for each of the games.

With this system, both wereboars got new skills rolls, in fact, number 3 got 2 skill rolls!  He was tied with #6 for the most SPP earned (not counting MVP rolls) with 11 points.

The boars both selected 'guard' as a skill and #3 also took tackle.
Lineman #6 also was given tackle.
I didn't roll any doubles, but #9 & 10 both rolled 10 (6+4) so I decided I'd give these two +1 Armor,figuring they'd make good choices for the LOS being much more durable with that armor.

Now the Fjord Furies are pining for home.
They load their longship up with spoils of Vegas and head home...

Monday, June 3, 2013

She Wants You! To Play More Blood Bowl


Pausing in my coverage of the NATC Las Vegas Blood Bowl coverage to plug another Blood Bowl tournament. 

Last year I converted, painted & donated an Orc Navy Blood Bowl team to the Atlantic Coast Charity Cup.  Events this year kept me from doing it again, but I did want to at least donate a couple miniatures. 
The tournament is run by a good guy for a good cause, and from what I've read, looks like a good tournament as well, too bad it's so far from me or I'd be going.  

But if you're anywhere near the East Coast of the US or have a lot of frequent flyer miles, you should go! 

Check out the tournament info here: ACCC

Here are the two miniatures I'm donating:
Keeping with the 'Navy' theme of the tournament, here is a 'sailor girl cheerleader' converted from a cheerleader from Impact Miniatures.

Also, a 'sailor girl bloodwiser babe' converted from a reaper miniature. 

I hope whoever wins them will enjoy them, and hope everyone enjoys the tournament! 

Sunday, June 2, 2013

Vikings Invade Las Vegas: NATC Day 2 Games Report: The Pummeling

Continuing on with the coverage of the North American Team Championship of Blood Bowl, 2013.
If you missed Day 1 or the Pre-event coverage, just go back to the two previous updates to catch up.

The first proper night out in Vegas mostly consisted of walking 10 miles in a circumspect route to find a restaurant to eat in that wasn't playing (c)rap music. Easier said than done.  We did find a place that did it's very best to hide their door from anyone who might be doing something as unwelcome as trying to find it, and the food and music were good: so victory in the end. I took some ribbing from a couple of our squad since I do not drink beer: nasty stuff that makes me think of siphoning gasoline. I was quite happy with Sangria: perfect drink for hot nights. Sorry Dan, but fruit in wine is ideal: Romans new what they were doing.. except for the amount of lead they put in theirs. But hey, nobody is perfect.

The night wandering around cemented my impression that Las Vegas is the Disneyland of bad taste: it doesn't feel real, it is a fabricated world of, well, bad taste. I am pretty sure this must be the place which gave the writer of the movie Mannequin his idea, for I saw a large number of Mannequins walking around, seemingly alive. I think of women of this subculture as 'click click' girls, because there are a lot of similar women in Belarus, who wear the most ridiculous outfits & always with silly high heels: which you can hear from a block away 'click click' on the sidewalk, and this past winter showed me that yes, many still wear skirts, nylons & heels in the icy snow. Even Inka now calls them 'click click girls' ;) But Vegas takes this to an extreme unimagined in Belarus. So, on to the games...

GAME 1: vs. Jack's Leitdorf Rolling Rocks: Humans.

What's this?  No Wood Elves? A relief.  Jack's team was great: a cool name and nice theme.
He was even supplying opponents with his team's trademark product!  I appreciated the gesture, but, as I mentioned, I don't drink beer, so I donated it to Dan, despite his being unworthy after his sacrilegious comments about sangria. The Rocks were similar to how I wrote my Ape team when I played them as Human, so I was looking forward to seeing how someone else played them.
That's a big beer for such tiny men!

-- I won a team of these GW humans in a tournament last year.  I like them a lot- someday I must get around to painting them!

He won the toss and elected to receive and i got +1 fame: the first time I've won the fame roll this event. 

He had a very interesting defensive style of play, where it was clear my frenzy could put my players at a big disadvantage if they got a push result on their first block.. following up into a bad situation, forced to block again.

Things go bad right from the start: turn 1 he injures my Troll! I used the Apothecary and was very grateful I had him!

Turn 2 Fafnir, my blitzer did a 1 die blitz on his ball carrier: Skull! Reroll? Get the carrier down, but the ball bounces to one of his others and is caught! Loki must have influenced that play!


I put pressure on his carrier, but he's too squirrely and he makes it for the Touch Down.
I must have had a mental hiccup this game, I kept thinking his thrower was a catcher, so kept expecting him to be strength 2, but it was 3. Jack was very patient with my mental deficiency.

In the last few turns of the first half I ran it down to tie it up.  I tried to get to his Ogre and others to hurt them, but his 'T' defense was impossible to crack. I am going to have to remember that for my Apes!

The second half it fell apart.  The Rolling Rocks stole the ball, and despite my best attempts, I couldn't stop them. Armor 7 showed it's weakness here as key players who might have had a chance to stop the score were stunned.

Well that's the trade off for Norse: lots of Block, but everyone is vulnerable.
My last chance to keep the tie: Blitz the carrier, needing a Go For It: Fail.
The 1 tolls for thee.

The game ends with my first loss at the event:  1-2 with just 1 casualty in the whole match: my Troll turn 1.
Jack really knew how to play the human team: nice guy and great player.

GAME 2: vs Simon's "Fascist Anarchists": Dark Elf.

Our Squad moved down the tables.. ok, down to the bottom table! How the mighty have fallen ;)
Even after my loss I remained 'player 1' for our squad, and drew Dark Elves.  Well, at least they weren't Wood Elves.

I have come to the realization that I might be too nice when I play in events like this. Or too accommodating?  Maybe just too eager to keep things going smoothly and friendly, but as time goes on some things bug you a lot more. Like someone putting a fuzzy ring on your miniature. Insisting on it.  That's why I wrote the skill on both sides of the base, to avoid such aesthetics diminishing things.

Colored skill rings don't do a lot for me- sure, it is quicker to see it has a skill, but the color doesn't always help me remember what skill it is. Plus, he had 2 red rings and 2 purple rings.  The red was dodge, the purple was guard.  He insisted on putting a red ring on my guard.  It was like pulling teeth to explain that I was unlikely to function like that. If I look at my player with red, knowing it has guard then when I see his players with red I am going to think 'they are guard' and be confused the whole game since his red are not guard! After several minutes were he seemed not to understand or care about this, I got him to at least change it to white. Also, one of his players had tackle and had a fuzzy ring, and since I have no one with dodge (the only point of 'tackle' is to cancel dodge) I requested the fuzzy be removed, since it would only confuse me, trying to remember which skill that color was, (maybe I'm just simple, but it is what it is) if it was one I needed to worry about- but with me having no dodge, tackle meant nothing.  But no-he wanted to keep it on, despite the blitzer with tackle being no different at all than the 4th, unmarked blitzer. Just needlessly obfuscating, causing me confusion as I focused on a mini being marked out only to remember that no, he doesn't have any skill.
But really, I shouldn't have accepted that ugly fuzzy tutu on my own miniature at all ;)

The next problem was the pitch.  I've always liked the idea of a 40mm pitch: more room for big guys, but it means you have to play the pitch at a 90 degree angle from standard play.  That, plus the fact that the pitch is larger, and this particular one is very light and hard to see where the markings are meant I was going to have a harder time playing.  Looking down the light pitch it could be hard to see & count how many squares away something was.   If you only play looking down the length of the pitch, to change your visual angle throws a wrench into it. Or it does for me. So that slowed me down for sure.
Maybe you can see what I mean by the picture, once you get a few spaces away those white cross marks get lost in the pitch.

I got +1 Fame and he kicked to me.
Result was a blitz with a shallow kick: ideal for the dark elves.

Turn 1 Uffda gets double skulls: Reroll? no chance: failed his loner roll. argh.
Uffda went down, ending my turn, but I had the ball pretty well guarded.

But not guarded well enough.  Elves being elves, they sneaked in and stole it.
I did manage to injure a Blitzer in Turn 3, so that was fun.
Elves steal, Norse hit. The ball goes lose again.
You shall not pass!

The Furies stop them from scoring, but since it was my receiving, going into the second half 0-0 puts me on the backfoot. 

We were going too slow to keep up with the schedule, and so had to start playing faster- I do mean we.
We both were.  I'm sure I was going slower with the board- I caught myself having to count out movement paths several times as I plotted a course, just being unable to quickly 'see' my options. The elves were playing slow too.  But when someone takes their time on their turn and then rushes you moments into your turn with 'come on come on we have to pick up the pace' then that seriously tests my patience. It is just rude. 
Not to mention the only effect it is going to have is to rattle the person and further delay the game. Pointless.

The elves made quick Touchdowns however: Kick to them, and can't stop them from scoring on Turn 2. 
With only 1 elf having been removed, it's hard to stop any elf team from a 2 turn score when they're set on doing it. 

Vestri says "It's My Turn!" 

I couldn't manage to injure any of the elves, but I kept them tied up & knocking them down, even got a couple off the field, but no injuries. 
In the interests of time, I ran it down and made 2 Go For Its to score, but failed with no Re-Roll!  
To recover from that, after the elves got the ball back I blitzed out of the elf cage, dodged, scooped up the ball and scored to tie it up at the end. 

Game ended 1-1 Tie with just one casualty for me: 1-0. 

Some games just are not that enjoyable.  I tried to make the best of it and enjoy it, but sometimes these things just aren't a recipe for fun.  It was the only game I didn't enjoy, so 1 out of 9 is still pretty good. 

I got a tie and some of our squad got wins, so we were climbing back up the tables! 

GAME 3 vs. Adam's "Chaotic Discord": Chaos Dwarves. 

2 games into the day and no wins, yet I still remained our 'player 1' and faced the very solid Chaos Dwarf team. This match up was against a Canadian team, and from what I gathered, one with a lot of Tournament experience. Coincidentally, Dan, our Chaos Dwarf player was playing their Norse player! 

He gets +1 Fame from the rolls, I won the coin toss and chose to kick. 
Adam had a nice 'puzzle pitch' from FF Fields, an Italian company that makes some amazing custom pitches.  
I am strongly considering getting a couple. 
The Chaos Dwarves were a pretty standard team, with both centaurs having block. 
Chaos Dwarves can be a very strong team, so I knew I was in for a tough game. 
I stunned the Minotaur (see the red token by the boar?) but a lot of my linemen were knocked down. 
By Turn 3 I had 2 linemen in the Knock Out box! I did manage to break Chaos Dwarf armor twice, but only rolled stuns. 
Uffda joins the minotaur on the sidelines as they chat about the game, life as a big guy on a team, and admire each other's stun tokens. 
Brave attempts were made to move the ball, but the reality was that the game devolved into a brawl. 
Turn 4 I blitzed the ball carrying hobgoblin and the ball bounced to Uffda who caught it!
The Troll has the Ball! 

Turn 5 Uffda blitzes and moves the ball down the field!  This is glorious! Rarely does an agility 1 Big Guy get the chance to score!  but 2 Bull Centaurs ran,blitzing him, and turn after turn, they failed to knock Uffda down, but despite Uffda's frenzy, he was unable to blitz a centaur away and down enough to get clear to score.  In the last turn his last effort was 2 dice: both pushes: no re-roll.

Fate denied Uffda this rare chance. "Trolls hurt things.  Trolls do not score." Never had the words of his mother stung Uffda so deeply. 

I had denied him his chance to score, so at least there was that. 
At the half I had 3 in the Knock Out box and all three failed their 4+ roll to come back! Yikes!
The Discords set up thin & deep.  Possibly worried I'd score fast and then try for another holding defense?
But the ball scattered deep far back into the corner of the TD zone: Couldn't be worse for me: down men and a delaying kick. 

I decided for a risky play and threw the ball to my blitzer! I was going to take advantage of things before I got attritioned to death.  But, needing a 3 I rolled 2: Re-Roll: 2.  I know this from playing my Orcs. 
The ball bounced around awhile (clumsy dwarves) 
But a Hobgoblin recovered it, and a cage formed around him. Not good for the Furies. 

The Hob moved it down, but I did 2 Go For Its, with a dodge to 1 die blitz the hob & I stunned him! 
Could this be saved?

But equally daring, a centaur gets the ball, 1 die blitz, dodges & scores! 

Victory for the Chaotic Discord! 
A very tough fought slug match and all-round great game. 

Results: Loss 0-1  Casualties in my favor 2-1

I was worried I'd let my squad down, but in the sum up, every one of us lost our games!  Wow.
The worst round for us by far.  Yet we all had good games. 
So the Canadians whooped us good. Their squad name? "Blame Canada".. which I think I will. ;)

Day 2 down, with more fall & rise & fall. We'd made it up to table 4 but after that we wouldn't be staying there.  As for me, I guess I would have been better off against 3 Wood Elf teams. 

Stay tuned for the last day, Day 3 coming soon.

Song seems appropriate ;) Enjoy!
Related Posts Plugin for WordPress, Blogger...