On Friday we rolled up our starting territories for the campaign, which will start in January, and had a big 3 player per side battle.
Polish, American & Russian on one side against 2 Germans and Belgians on the other (one guy borrowed my BLA to jump in and play).
There was a lot of wetland areas, so I dubbed the battlefield to be in Belarus.
We had to stop before a real conclusion could be made- discussion of how to handle summoned creatures slowed it down, but it was a good game. The allies had more vehicles, our side had more supers- but they didn't get a chance to close, so the fact the battle seemed pretty even means we were getting pretty lucky I think. It's hard when guns have good ranges and no one wants to cross open no-man's land: supers have a tough time getting to where they need to be. The Americans solved that problem with a henchman squad of jump-pack troops armed with a bazooka team.. scary stuff! But Frau Totenkinder summoned some zombies close enough to charge them and eventually the spooked Americans retreated back to their end of the field.
Here's some pictures:
The Polish army with their mud-golem tanks.
Part of Frau Totenkinder's Ahnenerbe force. Here you can see the new Panzer I tanks most recently finished that I haven't had time to photo yet. They're very cheap tanks and without an anti-tank gun, but they're good against infantry, and I made some amazing lucky armor saves with them, which was quite fun. My forces were on the corner, facing off against the Polish army.
A Stalking Panzer IV crests the hill to fire at the largest Polish tank,...
Success! Nice shooting.
One Panzer I down, but the other survived the next 3 hits it took! Which is about 3 more than you'd expect.
Knowing the German tendency to run through Belgians, the men & monkeys of the BLA decided to move behind the center player's tanks, but the bottleneck slowed the advance.
Polish, American & Russian on one side against 2 Germans and Belgians on the other (one guy borrowed my BLA to jump in and play).
There was a lot of wetland areas, so I dubbed the battlefield to be in Belarus.
We had to stop before a real conclusion could be made- discussion of how to handle summoned creatures slowed it down, but it was a good game. The allies had more vehicles, our side had more supers- but they didn't get a chance to close, so the fact the battle seemed pretty even means we were getting pretty lucky I think. It's hard when guns have good ranges and no one wants to cross open no-man's land: supers have a tough time getting to where they need to be. The Americans solved that problem with a henchman squad of jump-pack troops armed with a bazooka team.. scary stuff! But Frau Totenkinder summoned some zombies close enough to charge them and eventually the spooked Americans retreated back to their end of the field.
Here's some pictures:
The Polish army with their mud-golem tanks.
Part of Frau Totenkinder's Ahnenerbe force. Here you can see the new Panzer I tanks most recently finished that I haven't had time to photo yet. They're very cheap tanks and without an anti-tank gun, but they're good against infantry, and I made some amazing lucky armor saves with them, which was quite fun. My forces were on the corner, facing off against the Polish army.
A Stalking Panzer IV crests the hill to fire at the largest Polish tank,...
Success! Nice shooting.
One Panzer I down, but the other survived the next 3 hits it took! Which is about 3 more than you'd expect.
Knowing the German tendency to run through Belgians, the men & monkeys of the BLA decided to move behind the center player's tanks, but the bottleneck slowed the advance.
1 comments:
Oh I say! Lovely to see them take to the field.
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